public Character(WorldDate currentWorldDate, string firstname, string dynasty, CharacterGender characterGender) { Firstname = firstname; Dynasty = dynasty; BornDate = new WorldDate(currentWorldDate.Year, currentWorldDate.Season, currentWorldDate.Day); var gender = characterGender; _rawAttributes = new Dictionary<string, ICharacterAttribute>(); _modifiedAttributes = new Dictionary<string, ICharacterAttribute>(); Traits = new List<Trait>(); AddAttribute(new ValueCharacterAttribute("Fertility", 0.5m)); AddAttribute(new ValueCharacterAttribute("Combat", 1m)); AddAttribute(new ValueCharacterAttribute("Strength", 10)); var mods = new List<Modifier>() { new Modifier("Fertility",0.5m, new FlatModifier()) }; var kuk = new Trait("Järnringsvigör", mods); if (Dynasty == "Järnring") { AddTrait(kuk); } mods = new List<Modifier>() { new Modifier("Combat", 8m,new FlatModifier()), new Modifier("Strength", 4m,new FlatModifier()) }; kuk = new Trait("Dunhallskrigare", mods); if (Dynasty == "Dunhall") { AddTrait(kuk); } _modifiedAttributes = FetchModifiedAttributes(); foreach (var modifiedAttribute in _modifiedAttributes) { Console.WriteLine(firstname + " " + dynasty + " " + modifiedAttribute.Key + ": " + modifiedAttribute.Value.Value); } Console.WriteLine(Traits.Count); }
public void AddTrait(Trait t) { Traits.Add(t); AreModifiedAttributesCurrent = false; }