public void AddRenown(Player Killer, Player Victim) { uint activePlayers = 0; foreach (Player Plr in Members) { if (Plr == Killer || Plr.GetDistance(Killer) < 100) { activePlayers++; } } foreach (Player Plr in Members) { if (Plr == Killer || Plr.GetDistance(Killer) < 100) { Plr.AddRenown(WorldMgr.GenerateRenownCount(Plr, Victim) / activePlayers); } } }