Example #1
0
        static public void F_MAIL(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (!cclient.IsPlaying() || !cclient.Plr.IsInWorld())
            {
                return;
            }

            Player Plr = cclient.Plr;

            byte Type = packet.GetUint8();

            switch (Type)
            {
            case 0:     // Mailbox closed
            {
            } break;

            case 1:     // Mail sent
            {
                Plr.MlInterface.BuildMail(packet);
            } break;

            case 2:     // Open mail
            case 3:     // Return mail
            case 4:     // Delete mail
            case 5:     // Mark as read/unread
            case 7:     // Take Item
            case 8:     // Take money
            {
                byte   Page = packet.GetUint8();
                UInt32 Guid = ByteOperations.ByteSwap.Swap(packet.GetUint32());

                Character_mail Mail = Plr.MlInterface.GetMail(Guid);

                switch (Type)
                {
                case 2:
                    if (!Mail.Opened)
                    {
                        Mail.Opened = true;
                        CharMgr.SaveMail(Mail);
                        Plr.MlInterface.SendMailCounts();
                        Plr.MlInterface.SendMailBox();
                    }
                    Plr.MlInterface.SendMail(Mail);
                    break;

                case 3:
                    //TODO
                    Plr.MlInterface.SendResult(GameData.MailResult.TEXT_MAIL_RESULT11);
                    break;

                case 4:
                    Plr.MlInterface.RemoveMail(Mail);
                    Plr.MlInterface.SendMailCounts();
                    Plr.MlInterface.SendMailBox();
                    break;

                case 5:
                    packet.Skip(4);
                    Mail.Opened = (packet.GetUint8() == 1);
                    CharMgr.SaveMail(Mail);
                    Plr.MlInterface.SendMailCounts();
                    Plr.MlInterface.SendMailBox();
                    break;

                case 7:
                    packet.Skip(4);
                    byte itemnum = packet.GetUint8();
                    if (Mail.Items.Count < itemnum + 1)
                    {
                        return;
                    }

                    UInt16 FreeSlot = Plr.ItmInterface.GetFreeInventorySlot();
                    if (FreeSlot == 0)
                    {
                        Plr.SendLocalizeString("", GameData.Localized_text.TEXT_OVERAGE_CANT_TAKE_ATTACHMENTS);
                        return;
                    }

                    KeyValuePair <uint, ushort> item = Mail.Items.ElementAt(itemnum);
                    Plr.ItmInterface.CreateItem(item.Key, item.Value);
                    Mail.Items.Remove(item);

                    CharMgr.SaveMail(Mail);
                    Plr.MlInterface.SendMailUpdate(Mail);
                    Plr.MlInterface.SendMail(Mail);
                    break;

                case 8:
                    if (Mail.Money > 0)
                    {
                        Plr.AddMoney(Mail.Money);
                        Mail.Money = 0;
                    }
                    // Take as many items as you can before inventory is full
                    List <KeyValuePair <uint, ushort> > ToRemove = new List <KeyValuePair <uint, ushort> >();

                    foreach (KeyValuePair <uint, ushort> curritem in Mail.Items)
                    {
                        UInt16 Slot = Plr.ItmInterface.GetFreeInventorySlot();
                        if (Slot == 0)
                        {
                            Plr.SendLocalizeString("", GameData.Localized_text.TEXT_OVERAGE_CANT_TAKE_ATTACHMENTS);
                            break;
                        }
                        Plr.ItmInterface.CreateItem(curritem.Key, curritem.Value);
                        ToRemove.Add(curritem);
                    }

                    foreach (KeyValuePair <uint, ushort> remove in ToRemove)
                    {
                        Mail.Items.Remove(remove);
                    }

                    CharMgr.SaveMail(Mail);
                    Plr.MlInterface.SendMailUpdate(Mail);
                    Plr.MlInterface.SendMail(Mail);
                    break;
                }
            }
            break;
            }
        }