private void LoadCareerAbilities() { _abilities = AbilityMgr.GetAvailableCareerAbilities(_playerOwner.Info.CareerLine, 0, _playerOwner.Level); foreach (AbilityInfo ab in _abilities) { _abilitySet.Add(ab.Entry); } List <AbilityInfo> masteryAbilities = AbilityMgr.GetMasteryAbilities(_playerOwner.Info.CareerLine); foreach (AbilityInfo ab in masteryAbilities) { byte entry = (byte)((ab.ConstantInfo.PointCost - 1) / 2 - 1); _masteryAbilities[ab.ConstantInfo.MasteryTree - 1, entry] = ab; if (_activeSkillsInTree[ab.ConstantInfo.MasteryTree - 1, entry] == 1) { _abilities.Add(ab); _abilitySet.Add(ab.Entry); } } }