public static void teleport(Player p, LoadedLaddersAndStairs.HeightObject obj) { p.getWalkingQueue().resetWalkingQueue(); p.setTemporaryAttribute("unmovable", true); p.setFaceLocation(obj.getLocation()); if (obj.getAnimation() != -1) { p.setLastAnimation(new Animation(obj.getAnimation())); } Event teleportEvent = new Event(obj.getAnimation() != -1 ? obj.getTeleDelay() : 500); teleportEvent.setAction(() => { teleportEvent.stop(); p.teleport(obj.getTeleLocation()); p.removeTemporaryAttribute("unmovable"); }); Server.registerEvent(teleportEvent); }
public static void load() { instance = new LoadedLaddersAndStairs(); }
public static void load() { instance = new LoadedLaddersAndStairs(); }