Example #1
0
        public VisualObjectData ParseObject(ObjectData obj)
        {
            var vod = new VisualObjectData();
            vod.ObjectData = obj;
            vod.Offset = new Vector3D(obj.Floats[0] / 4, obj.Floats[1] / 4, obj.Floats[2] / 4);
            vod.zRotation = 22.5 * (obj.I6 >> 12);

            vod = _defs.Parse(vod);

            if (vod != null)
            {
                _visualObjects.Add(vod);
            }

            return vod;
        }
Example #2
0
        public static List<ObjectData> Decode(byte[] data, int startOffset, int length)
        {
            var reader = new DataReader(data, startOffset, length);

            var count = reader.ReadInt16();
            var flags = reader.ReadInt16();
            var stringOffset = reader.ReadInt32();

            var objects = new List<ObjectData>(count);

            for (int i = 0; i < count; i++)
            {
                var obj = new ObjectData();

                int nameStringOffset = reader.ReadInt32();
                obj.Name = GetString(reader, stringOffset + nameStringOffset);
                short structSize = reader.ReadInt16(); // Size would be 20 if there isn't a stringoffsetarray, but usually 24 with an empty array
                obj.I6 = reader.ReadInt16();
                obj.Floats = new float[3];
                obj.Floats[0] = reader.ReadFloat();
                obj.Floats[1] = reader.ReadFloat();
                obj.Floats[2] = reader.ReadFloat();

                if (structSize > 20)
                {
                    var props = new List<string>();
                    for (int o =0; o < (structSize-20)/4; o++)
                    {
                        int propStringOffset = reader.ReadInt32();

                        if (propStringOffset == 0 && o == (structSize - 20) / 4 - 1)
                        {
                            // There is always a null at the end of the array
                            break;
                        }

                        props.Add(GetString(reader, stringOffset + propStringOffset));
                    }
                    obj.Properties = props;
                }

                objects.Add(obj);
            }

            return objects;
        }