//<summary> //Called on start, used to initialize stuff //</summary> void Start() { //Scale graphics to screen size Utilities.setCameraViewForScreen(); //create instance of grestureManager GestureManager gestureManager = GameObject. FindGameObjectWithTag(Constants.Tags.TAG_GESTURE_MANAGER).GetComponent <GestureManager>(); if (gestureManager != null) { //Create objects and background LoadLevel(ProgressManager.currentLevel); //Set up kid GameObject kid = GameObject.FindGameObjectWithTag(Constants.Tags.TAG_KID); //check if kid is attached if (kid != null) { kid.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Graphics/" + ProgressManager.chosenKid); } else { Debug.LogWarning("Cannot find kid in scene"); } //check if sprite is attached if (kid.GetComponent <SpriteRenderer>().sprite != null) { //Play Grow Animation for kid GrowKid(); //Load audio for kid kid.AddComponent <AudioSource>().clip = Resources.Load("Audio/KidSpeaking/" + ProgressManager.currentLevel) as AudioClip; //Check if audio clip is attached if (kid.GetComponent <AudioSource>().clip != null) { kid.GetComponent <AudioSource>().priority = 0; kid.GetComponent <AudioSource>().volume = 1.0f; //Play audio clip attached to kid if there is one kid.GetComponent <AudioSource>().Play(); } else { Debug.LogWarning("No audio found"); } } else { Debug.LogWarning("Cannot load sprite"); } //Find ChooseObjectDirector gameObject GameObject dir = GameObject.Find("ChooseObjectDirector"); if (dir != null) { //Load background music for scene onto ChooseObjectDirector dir.AddComponent <AudioSource>().clip = Resources.Load("Audio/BackgroundMusic/" + ProgressManager.currentLevel) as AudioClip; //Check if audio clip is attached if (dir.GetComponent <AudioSource>().clip != null) { dir.GetComponent <AudioSource>().priority = 0; dir.GetComponent <AudioSource>().volume = .25f; //Start playing background music if attached dir.GetComponent <AudioSource>().Play(); } else { Debug.LogWarning("No audio file found"); } } else { Debug.LogWarning("Cannot find ChooseObjectDirector"); } //Subscribe buttons to touch gestures GameObject button = GameObject.FindGameObjectWithTag(Constants.Tags.TAG_BUTTON); if (button != null) { button.AddComponent <GestureManager>().AddAndSubscribeToGestures(button); } else { Debug.LogWarning("Cannot find button"); } //Find word objects GameObject[] gos = GameObject.FindGameObjectsWithTag(Constants.Tags.TAG_WORD_OBJECT); foreach (GameObject go in gos) { //Start pulsing for each object Debug.Log("Started pulsing for " + go.name); go.GetComponent <PulseBehavior>().StartPulsing(go); //Check if word has been completed by user //If word not completed, darken and fade out object if (!ProgressManager.IsWordCompleted(go.name)) { SetColorAndTransparency(go, Color.grey, .9f); } //If word completed, brighten and fill in object else { Debug.Log("Word Completed: " + go.name); SetColorAndTransparency(go, Color.white, 1f); } } //Check if this level has been completed, i.e. if all words in the level have been completed if (CheckCompletedLevel()) { //If level completed, add to completedLevels list and unlock the next level ProgressManager.AddCompletedLevel(ProgressManager.currentLevel); ProgressManager.UnlockNextLevel(ProgressManager.currentLevel); } } else { Debug.LogError("Cannot find gesture manager component"); } }
//Called on start, used to initialize stuff void Start() { //Create objects and background LoadLevel(ProgressManager.currentLevel); //Set up kid GameObject kid = GameObject.FindGameObjectWithTag("Kid"); kid.GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("Graphics/" + ProgressManager.chosenKid); //Play Grow Animation for kid GrowKid(); //Load audio for kid kid.AddComponent <AudioSource> ().clip = Resources.Load("Audio/KidSpeaking/" + ProgressManager.currentLevel) as AudioClip; //Check if audio clip is attached if (kid.audio.clip != null) { kid.audio.priority = 255; //Play audio clip attached to kid if there is one kid.audio.Play(); } //Find ChooseObjectDirector gameObject GameObject dir = GameObject.Find("ChooseObjectDirector"); //Load background music for scene onto ChooseObjectDirector dir.AddComponent <AudioSource> ().clip = Resources.Load("Audio/BackgroundMusic/" + ProgressManager.currentLevel) as AudioClip; //Check if audio clip is attached if (dir.audio.clip != null) { dir.audio.volume = .7f; //Start playing background music if attached dir.audio.Play(); } //Subscribe buttons to touch gestures GameObject button = GameObject.FindGameObjectWithTag("Button"); button.AddComponent <GestureManager> ().AddAndSubscribeToGestures(button); //Find word objects GameObject[] gos = GameObject.FindGameObjectsWithTag("WordObject"); foreach (GameObject go in gos) { //Start pulsing for each object Debug.Log("Started pulsing for " + go.name); go.GetComponent <PulseBehavior> ().StartPulsing(go); //Check if word has been completed by user //If word not completed, darken and fade out object if (!ProgressManager.IsWordCompleted(go.name)) { SetColorAndTransparency(go, Color.grey, .9f); } //If word completed, brighten and fill in object if (ProgressManager.IsWordCompleted(go.name)) { Debug.Log("Word Completed: " + go.name); SetColorAndTransparency(go, Color.white, 1f); } } //Check if this level has been completed, i.e. if all words in the level have been completed if (CheckCompletedLevel()) { //If level completed, add to completedLevels list and unlock the next level ProgressManager.AddCompletedLevel(ProgressManager.currentLevel); ProgressManager.UnlockNextLevel(ProgressManager.currentLevel); } }