public Gamelevel02( ) { name = "==关卡02=="; id = 02; nextID = 03; notPass = true; gamelevelType = GamelevelType.Battle; maxRound = 11; num1 = 2; num2 = 1; _player = Sally.Ins; enemy01AI = new Skill11( ); //slime use skill11 enemy02AI = new Skill12( ); //goblin use skill12 BattleMng.Ins.GameLevelPass = false; allList.Clear( ); liveList.Clear( ); actSeqList.Clear( ); tarsList.Clear( ); for (int i = 0; i < num1; i++) { RoleBase enemy = new Enemy01( ); enemy.id += i; allList.Add(enemy); } for (int i = 0; i < num2; i++) { RoleBase enemy = new Enemy02( ); enemy.id += i; allList.Add(enemy); } }
public Gamelevel01( ) { name = "==关卡01=="; id = 01; nextID = 02; notPass = true; gamelevelType = GamelevelType.Battle; maxRound = 11; num1 = 3; _player = Sally.Ins; enemy01AI = new Skill11( ); for (int i = 0; i < num1; i++) { RoleBase Enemy = new Enemy01( ); Enemy.id += i; allList.Add(Enemy); } }