public Sphere() { _Position = new Vector3(0, 0, 0); _Scale = new Vector3(1, 1, 1); _Rotation = new Matrix3(); _Rotation.MakeIdentity(); _Material = new Material(); _IgnoreLighting = false; }
public Sphere() { _Position = new Vector3(0, 0, 0); _Scale = new Vector3(1, 1, 1); _Rotation = new Matrix3(); _Rotation.MakeIdentity(); _Material = new Material(); _IgnoreLighting = false; }
public void InitialiseTestScene() { Matrix3 identity = new Matrix3(); identity.MakeIdentity(); _Scene.AddRenderObject(_BackgroundScript); _Scene.AddRenderObject(_SceneScript); _Scene.AddRenderObject(_LightingScript); }
public void InitialiseTestScene() { Matrix3 identity = new Matrix3(); identity.MakeIdentity(); _Scene.AddRenderObject(_BackgroundScript); _Scene.AddRenderObject(_SceneScript); _Scene.AddRenderObject(_LightingScript); }