Example #1
0
        public CMesh(CR2WFile cr2w) :
            base(cr2w)
        {
            chunkgroupIndeces = new CBufferVLQ <CPaddedBuffer <CUInt16> >(cr2w, x => new CPaddedBuffer <CUInt16>(x, _ => new CUInt16(_)
            {
                Type = "Uint16"
            })
            {
                Type = "CPaddedBuffer<Uint16>"
            })
            {
                Name = "chunkgroupIndeces",
                Type = "CBuffer<CPaddedBuffer<Uint16>>"
            };

            boneNames    = CBuffers.CreateCNameBuffer(cr2w, "boneNames");
            bonematrices = new CBufferVLQ <CMatrix4x4>(cr2w, _ => new CMatrix4x4(_)
            {
                Type = "CMatrix4x4"
            })
            {
                Name = "bonematrices",
                Type = "CBuffer<CMatrix4x4>"
            };
            block3 = CBuffers.CreateFloatBuffer(cr2w, "block3");
            boneIndecesMappingBoneIndex = CBuffers.CreateUInt32Buffer(cr2w, "boneIndecesMappingBoneIndex");
        }
Example #2
0
        public SParticleEmitterModuleData(CR2WFile cr2w) : base(cr2w)
        {
            fields = new CVariable[] {
                // CParticleInitializerAlpha
                alpha = CBuffers.CreateFloatBuffer(cr2w, "alpha"),
                //CParticleInitializerColor
                color = CBuffers.CreateVector3DBuffer(cr2w, "color"),
                //CParticleInitializerLifeTime
                lifeTime = CBuffers.CreateFloatBuffer(cr2w, "lifeTime"),
                //CParticleInitializerPosition
                position        = CBuffers.CreateVector3DBuffer(cr2w, "position"),
                position_offset = new CFloat(cr2w)
                {
                    Name = "position_offset"
                },
                //CParticleInitializerRotation
                rotation = CBuffers.CreateFloatBuffer(cr2w, "rotation"),
                //CParticleInitializerRotation3D
                rotation3d = CBuffers.CreateVector3DBuffer(cr2w, "rotation3d"),
                //CParticleInitializerRotationRate
                rotationRate = CBuffers.CreateFloatBuffer(cr2w, "rotationRate"),
                //CParticleInitializerRotationRate3D
                rotationRate3d = CBuffers.CreateVector3DBuffer(cr2w, "rotationRate3d"),
                //CParticleInitializerSize
                size = CBuffers.CreateVector2DBuffer(cr2w, "size"),
                //CParticleInitializerSize3d
                size_3d       = CBuffers.CreateVector3DBuffer(cr2w, "sizeOrientation"), //10
                sizeKeepRatio = new CBool(cr2w)
                {
                    Name = "sizeKeepRatio"
                },
                //CParticleInitializerSpawnBox
                spawnExtents = CBuffers.CreateVector3DBuffer(cr2w, "spawnExtents"),
                //CParticleInitializerSpawnCircle
                spawnInnerRadius = CBuffers.CreateFloatBuffer(cr2w, "spawnInnerRadius"),
                spawnOuterRadius = CBuffers.CreateFloatBuffer(cr2w, "spawnOuterRadius"),
                spawnWorldSpace  = new CBool(cr2w)
                {
                    Name = "spawnWorldSpace"
                },
                spawnSurfaceOnly = new CBool(cr2w)
                {
                    Name = "spawnSurfaceOnly"
                },
                p0A8 = new CVector3D(cr2w)
                {
                    Name = "p0A8"
                },                                            //?
                spawnToLocalMatrix = new CMatrix4x4(cr2w)
                {
                    Name = "spawnToLocalMatrix",
                },

                //CParticleInitializerVelocity
                velocity             = CBuffers.CreateVector3DBuffer(cr2w, "velocity"),
                velocity_world_space = new CBool(cr2w)
                {
                    Name = "velocity_world_space"
                },
                //CParticleInitializerVelocityInherit
                velocity_inherit_scale = CBuffers.CreateFloatBuffer(cr2w, "velocity_inherit_scale"),
                //CParticleInitializerVelocitySpread
                velocity_spread_scale             = CBuffers.CreateFloatBuffer(cr2w, "velocity_spread_scale"),
                velocity_spread_conserve_momentum = new CBool(cr2w)
                {
                    Name = "velocity_spread_conserve_momentum"
                },                                                                                                  //30
                //CParticleModificatorTextureAnimation
                texture_animation_initial_frame = CBuffers.CreateFloatBuffer(cr2w, "texture_animation_initial_frame"),
                p140 = new CUInt32(cr2w)
                {
                    Name = "p140", Type = "CUInt32"
                },
                p144 = new CUInt32(cr2w)
                {
                    Name = "p144", Type = "CUInt32"
                },
                p148 = new CUInt32(cr2w)
                {
                    Name = "p148", Type = "CUInt32"
                },

                //CParticleModificatorVelocityOverLife
                velocityOverLife = CBuffers.CreateVector3DBuffer(cr2w, "velocityOverLife"),
                //CParticleModificatorAcceleration
                accelerationDirection = CBuffers.CreateVector3DBuffer(cr2w, "accelerationDirection"),
                accelerationScale     = CBuffers.CreateFloatBuffer(cr2w, "accelerationScale"),
                //CParticleModificatorRotationOverLife
                rotationOverLife = CBuffers.CreateFloatBuffer(cr2w, "rotationOverLife"),
                //CParticleModificatorRotationRateOverLife
                rotationRateOverLife = CBuffers.CreateFloatBuffer(cr2w, "rotationRateOverLife"),
                //CParticleModificatorRotation3DOverLife
                rotation3dOverLife = CBuffers.CreateVector3DBuffer(cr2w, "rotation3dOverLife"), //40
                //CParticleModificatorRotationRate3DOverLife
                rotationRate3dOverLife = CBuffers.CreateVector3DBuffer(cr2w, "rorationRate3dOverLife"),
                //CParticleModificatorColorOverLife
                colorOverLife = CBuffers.CreateVector3DBuffer(cr2w, "colorOverLife"),
                //CParticleModificatorAlphaOverLife
                alphaOverLife = CBuffers.CreateFloatBuffer(cr2w, "alphaOverLife"),
                //CParticleModificatorSizeOverLife
                sizeOverLife = CBuffers.CreateVector2DBuffer(cr2w, "sizeOverLife"),
                //?
                sizeOverLifeOrientation = CBuffers.CreateVector3DBuffer(cr2w, "sizeOverLifeOrientation"),
                //CParticleModificatorTextureAnimation (initial frame is... missing? animation mode is defined by flags)
                textureAnimationSpeed = CBuffers.CreateFloatBuffer(cr2w, "textureAnimationSpeed"),

                //CParticleModificatorVelocityTurbulize
                velocityTurbulizeScale         = CBuffers.CreateVector3DBuffer(cr2w, "velocityTurbulizeScale"),
                velocityTurbulizeTimelifeLimit = CBuffers.CreateFloatBuffer(cr2w, "velocityTurbulizeTimelifeLimit"),
                velocityTurbulizeNoiseInterval = new CFloat(cr2w)
                {
                    Name = "velocityTurbulizeNoiseInterval"
                },
                velocityTurbulizeDuration = new CFloat(cr2w)
                {
                    Name = "velocityTurbulizeDuration"
                },                                                                                   //50

                //CParticleModificatorTarget
                targetForceScale = CBuffers.CreateFloatBuffer(cr2w, "targetForceScale"),
                targetKillRadius = CBuffers.CreateFloatBuffer(cr2w, "targetKillRadius"),
                targetMaxForce   = new CFloat(cr2w)
                {
                    Name = "targetMaxForce"
                },
                targetPosition = CBuffers.CreateVector3DBuffer(cr2w, "targetPosition"),

                //CParticleInitializerSpawnSphere
                spawn_positive_x = new CBool(cr2w)
                {
                    Name = "spawn_positive_x"
                },
                spawn_negative_x = new CBool(cr2w)
                {
                    Name = "spawn_negative_x"
                },                                                               //20
                spawn_positive_y = new CBool(cr2w)
                {
                    Name = "spawn_positive_y"
                },
                spawn_negative_y = new CBool(cr2w)
                {
                    Name = "spawn_negative_y"
                },
                spawn_positive_z = new CBool(cr2w)
                {
                    Name = "spawn_position_z"
                },
                spawn_negative_z = new CBool(cr2w)
                {
                    Name = "spawn_negative_z"
                },
                spawn_velocity = new CBool(cr2w)
                {
                    Name = "spawn_velocity"
                },



                collisionTriggeringGroupIndex = new CUInt64(cr2w)
                {
                    Name = "collisionTriggeringGroupIndex"
                },
                collision_dynamic_friction = new CFloat(cr2w)
                {
                    Name = "collision_dynamic_friction"
                },
                collision_static_friction = new CFloat(cr2w)
                {
                    Name = "collision_static_friction"
                },
                collision_restitution = new CFloat(cr2w)
                {
                    Name = "collision_restitution"
                },
                collision_velocity_dampening = new CFloat(cr2w)
                {
                    Name = "collision_velocity_dampening"
                },
                collision_disable_gravity = new CBool(cr2w)
                {
                    Name = "disableGravity"
                },
                collision_use_gpu = new CBool(cr2w)
                {
                    Name = "collision_use_gpu"
                },
                collision_radius = new CFloat(cr2w)
                {
                    Name = "collision_radius"
                },
                collision_kill_when_collide = new CBool(cr2w)
                {
                    Name = "killWhenCollide",
                },
                collision_self_emitter_index = new CUInt32(cr2w)
                {
                    Name = "collision_self_emitter_index"
                },



                //CParticleModificatorCollision
                collision_spawn_probability = new CFloat(cr2w)
                {
                    Name = "collision_spawn_probability"
                },
                collision_spawn_parent_emitter_index = new CUInt32(cr2w)
                {
                    Name = "collision_spawn_parent_emitter_index"
                },


                //CParticleModificatorAlphaByDistance
                alphaByDistanceFar = new CFloat(cr2w)
                {
                    Name = "alphaByDistanceFar",
                },
                alphaByDistanceNear = new CFloat(cr2w)
                {
                    Name = "alphaByDistanceNear",
                }
            };
        }