private void StartTheGame(object sender, RoutedEventArgs e) { GameBuilder Game = new GameBuilder(); Game.StartPosition(); }
public override bool Win(GameBuilder Game) { Wolf Enemy = new Wolf(); if (Enemy.CanMove()) { return true; } return false; }
public override bool Win(GameBuilder Game) { const int c_WinPoints = 4; for (int counter = 0; counter < c_WinPoints; counter++) { if (Game.Board[1, counter] == counter * 2) { return false; } } return true; }
public abstract bool Win(GameBuilder Game);