Example #1
0
        public MapChunk(ChunkStreamInfo mainInfo, ChunkStreamInfo texInfo, ChunkStreamInfo objInfo, int indexX, int indexY, MapArea parent)
        {
            SpecularFactors = new float[4];
            mIsYInverted    = true;
            Parent          = new WeakReference <Terrain.MapArea>(parent);
            mParent         = new WeakReference <MapArea>(parent);
            mMainInfo       = mainInfo;
            mTexInfo        = texInfo;
            mObjInfo        = objInfo;

            mReader    = mainInfo.Stream;
            mTexReader = texInfo.Stream;
            mObjReader = objInfo.Stream;

            IndexX = indexX;
            IndexY = indexY;

            for (var i = 0; i < 145; ++i)
            {
                mShadingFloats[i] = Vector4.One;
            }
        }
Example #2
0
        public MapChunk(ChunkStreamInfo mainInfo, ChunkStreamInfo texInfo, ChunkStreamInfo objInfo, int indexX, int indexY, MapArea parent)
        {
            mParent   = new WeakReference <MapArea>(parent);
            mMainInfo = mainInfo;
            mTexInfo  = texInfo;
            mObjInfo  = objInfo;

            mReader    = mainInfo.Stream;
            mTexReader = texInfo.Stream;
            mObjReader = objInfo.Stream;

            IndexX = indexX;
            IndexY = indexY;

            for (var i = 0; i < 145; ++i)
            {
                mShadingFloats[i] = Vector4.One;
            }
        }