Example #1
0
        public static void Execute8()
        {
            //Cast Q
            var minionQ = EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Minion,
                                                               EntityManager.UnitTeam.Enemy,
                                                               Player.Instance.ServerPosition, SpellsManager.Q.Range)
                          .FirstOrDefault(m => SpellsManager.Q.IsReady() && m.IsValidTarget(SpellsManager.Q.Range) &&
                                          Prediction.Health.GetPrediction(m, SpellsManager.Q.CastDelay) <=
                                          SpellsManager.GetRealDamage(m, SpellSlot.E));

            if (Menus.LaneClearMenu["QLastHit"].Cast <CheckBox>().CurrentValue&& SpellsManager.Q.IsReady() && minionQ.IsValidTarget(SpellsManager.Q.Range))
            {
                SpellsManager.Q.Cast(minionQ);
            }

            var minione = EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Minion,
                                                               EntityManager.UnitTeam.Enemy,
                                                               Player.Instance.ServerPosition, SpellsManager.E.Range)
                          .FirstOrDefault();

            if (Menus.LaneClearMenu["ELastHit"].Cast <CheckBox>().CurrentValue&& SpellsManager.E.IsReady())
            {
                if (minione.Health < SpellsManager.GetRealDamage(minione, SpellSlot.E))
                {
                    SpellsManager.E.Cast(minione);
                }
            }
        }
Example #2
0
        public static void Execute8()
        {
            //Cast Q
            var minionq = EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Minion,
                                                               EntityManager.UnitTeam.Enemy,
                                                               Player.Instance.ServerPosition, SpellsManager.Q.Range)
                          .FirstOrDefault();

            if (Menus.LastHitMenu["Q"].Cast <CheckBox>().CurrentValue&& SpellsManager.Q.IsReady())
            {
                /*if (SpellsManager.Q.IsReady() && minionq.IsValidTarget(SpellsManager.Q.Range) &&
                 * Prediction.Health.GetPrediction(minionq, SpellsManager.Q.CastDelay) <=
                 * SpellsManager.GetRealDamage(minionq, SpellSlot.Q))*/
                if (minionq.Health < SpellsManager.GetRealDamage(minionq, SpellSlot.Q))
                {
                    SpellsManager.Q.Cast(minionq);
                }
            }
            var minionw = EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Minion,
                                                               EntityManager.UnitTeam.Enemy,
                                                               Player.Instance.ServerPosition, SpellsManager.W.Range)
                          .FirstOrDefault();

            if (Menus.LastHitMenu["W"].Cast <CheckBox>().CurrentValue&& SpellsManager.W.IsReady())
            {
                /* if (SpellsManager.W.IsReady() && minionw.IsValidTarget((SpellsManager.W.Range)) &&
                 * Prediction.Health.GetPrediction(minionw, SpellsManager.W.CastDelay) <=
                 * SpellsManager.GetRealDamage(minionw, SpellSlot.W))*/
                if (minionw.Health < SpellsManager.GetRealDamage(minionw, SpellSlot.W) && SpellsManager.Q.IsOnCooldown)
                {
                    SpellsManager.W.Cast();
                }
            }
            var minione = EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Minion,
                                                               EntityManager.UnitTeam.Enemy,
                                                               Player.Instance.ServerPosition, SpellsManager.E.Range)
                          .FirstOrDefault();

            if (Menus.LastHitMenu["E"].Cast <CheckBox>().CurrentValue&& SpellsManager.E.IsReady())
            {
                /* if (SpellsManager.E.IsReady() && minione.IsValidTarget((SpellsManager.E.Range)) &&
                 * Prediction.Health.GetPrediction(minione, SpellsManager.E.CastDelay) <=
                 * SpellsManager.GetRealDamage(minione, SpellSlot.E))*/
                if (minione.Health < SpellsManager.GetRealDamage(minione, SpellSlot.E))
                {
                    SpellsManager.E.Cast(minione);
                }
            }
        }
Example #3
0
        public static void Execute2()
        {
            var qtarget = TargetSelector.GetTarget(SpellsManager.Q.Range, DamageType.Magical);

            if ((qtarget == null) || qtarget.IsInvulnerable)
            {
                return;
            }
            //Cast Q
            if (SpellsManager.Q.IsReady() && qtarget.IsValidTarget(SpellsManager.Q.Range) &&
                Prediction.Health.GetPrediction(qtarget, SpellsManager.Q.CastDelay) <=
                SpellsManager.GetRealDamage(qtarget, SpellSlot.Q))
            {
                SpellsManager.Q.Cast(qtarget);
            }
        }
Example #4
0
        public static void Execute5()
        {
            var rtarget = TargetSelector.GetTarget(SpellsManager.R.Range, DamageType.Mixed);

            if ((rtarget == null) || rtarget.IsInvulnerable)
            {
                return;
            }
            //Cast R
            if (SpellsManager.R.IsReady() && rtarget.IsValidTarget((SpellsManager.R.Range)) &&
                Prediction.Health.GetPrediction(rtarget, SpellsManager.R.CastDelay) <=
                SpellsManager.GetRealDamage(rtarget, SpellSlot.R))
            {
                SpellsManager.R.Cast(rtarget);
            }
        }
Example #5
0
        public static void Execute4()
        {
            var etarget = TargetSelector.GetTarget(SpellsManager.E.Range, DamageType.Magical);

            if ((etarget == null) || etarget.IsInvulnerable)
            {
                return;
            }
            //Cast E
            if (SpellsManager.E.IsReady() && etarget.IsValidTarget((SpellsManager.E.Range)) &&
                Prediction.Health.GetPrediction(etarget, SpellsManager.E.CastDelay) <=
                SpellsManager.GetRealDamage(etarget, SpellSlot.E))
            {
                SpellsManager.E.Cast(etarget);
            }
        }
Example #6
0
        public static void Execute3()
        {
            var wtarget = TargetSelector.GetTarget(SpellsManager.W.Range, DamageType.Mixed);

            if ((wtarget == null) || wtarget.IsInvulnerable)
            {
                return;
            }
            //Cast E
            if (SpellsManager.W.IsReady() && wtarget.IsValidTarget((SpellsManager.W.Range)) &&
                Prediction.Health.GetPrediction(wtarget, SpellsManager.W.CastDelay) <=
                SpellsManager.GetRealDamage(wtarget, SpellSlot.W))
            {
                SpellsManager.W.Cast(wtarget);
            }
        }