public AnimationClass Copy()
 {
     AnimationClass ac = new AnimationClass();
     ac.Rectangles = Rectangles;
     ac.Color = Color;
     ac.Origin = Origin;
     ac.Rotation = Rotation;
     ac.Scale = Scale;
     ac.SpriteEffect = SpriteEffect;
     ac.IsLooping = IsLooping;
     return ac;
 }
 public void AddAnimation(string name, int row,
     int frames, AnimationClass animation)
 {
     Rectangle[] recs = new Rectangle[frames];
     for (int i = 0; i < frames; i++)
     {
         recs[i] = new Rectangle(i * width,
             (row - 1) * height, width, height);
     }
     //animation.Frames = frames;
     animation.Rectangles = recs;
     Animations.Add(name, animation);
 }
        public void AddAnimation(StreamReader sr)
        {
            List<Rectangle> recs = new List<Rectangle>();
            string line, name, currentName = null;
            string[] strs;
            int x, y, width, height;
            AnimationClass animation = new AnimationClass();
            //line = sr.ReadLine();
            while ((line = sr.ReadLine()) != null)
            {
                strs = line.Split(' ');

                //get the name  <name>_<orientation>_<Action>-<FrameNumber>
                name = strs[0].Substring(0, strs[0].LastIndexOf('-'));
                if (currentName == null)
                    currentName = name;
                else if (name != currentName)    // we got all the frames for the animation
                {
                    animation.Rectangles = recs.ToArray();
                    AddAnimation(currentName, animation);

                    animation = new AnimationClass();
                    recs = new List<Rectangle>();
                    currentName = name;
                }
                x = Convert.ToInt32(strs[2]);
                y = Convert.ToInt32(strs[3]);
                width = Convert.ToInt32(strs[4]);
                height = Convert.ToInt32(strs[5]);
                recs.Add(new Rectangle(x, y, width, height));
            }
            animation.Rectangles = recs.ToArray();
            AddAnimation(currentName, animation);
        }
 public void AddAnimation(string name, AnimationClass animation)
 {
     Animations.Add(name, animation);
 }