Example #1
0
        static void Main(string[] args)
        {
            Human newHuman = new Human("Mendel");
            // System.Console.WriteLine("Your name is: {0}", newHuman.name);
            // System.Console.WriteLine("{0}'s health is: {1}", newHuman.name, newHuman.health);
            // System.Console.WriteLine("{0}'s strength is: {1}", newHuman.name, newHuman.strength);
            // System.Console.WriteLine("{0}'s intelligence is: {1}", newHuman.name, newHuman.intelligence);
            // System.Console.WriteLine("{0}'s dexterity is: {1}", newHuman.name, newHuman.dexterity);

            Wizard Gandalf = new Wizard("Gandalf");

            // Gandalf.Heal();
            Gandalf.Fireball(Gandalf);
            Gandalf.Fireball(Gandalf);

            Ninja Thomas = new Ninja("Thomas");
            // Thomas.Steal(Gandalf);
            // Thomas.GetAway();

            Samurai Jordan = new Samurai("Jordan");

            Jordan.DeathBlow(Gandalf);
            Jordan.Meditate();
            Samurai.HowMany();
        }
Example #2
0
        static void Main(string[] args)
        {
            var player1 = new Wizard("Eevee", new DeathBlow());
            var player2 = new Samurai("Cloud", new Fireball());

            Console.WriteLine(player1);
            Console.WriteLine(player2);
            player2.UseWeapon(player1);
            player1.UseWeapon(player2);
            Samurai.HowMany();
        }
Example #3
0
        static void Main(string[] args)
        {
            Wizard  claire = new Wizard("Claire");
            Wizard  troy   = new Wizard("Troy");
            Ninja   frank  = new Ninja("Frank");
            Samurai evan   = new Samurai("Evan");
            Samurai phil   = new Samurai("Phil");

            Console.WriteLine(frank.current_health);
            claire.Fireball(frank);
            claire.Fireball(3);
            evan.Attack(claire);
            claire.Heal();
            evan.DeathBlow(claire);
            evan.HowMany(claire, troy, frank, evan, phil);
            frank.GetAway();
            frank.Stealth(phil);
            troy.Fireball(frank);
            troy.Fireball(frank);
        }