Example #1
0
 void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
Example #2
0
 void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }