/// <summary> /// Tells the input Playlist Shot to transition to the previous shot /// </summary> public void PreviousShotByShotID(int shotID) { object shot = GetShotWithID(shotID); Late.Invoke(shot, "PreviousShot"); }
public void StartBroadcast() { Late.Invoke(_Document, "Broadcast", "start"); }
/// <summary> /// Returns the shot info of the shot currently in preview, of the currently selected layer /// The shot in preview is equivilent to the active shot /// </summary> public int GetPreviewShotID() { int shotID = (int)Late.Invoke(_SelectedLayer, "PreviewShotID"); return(shotID); }
/// <summary> /// Tells the input Playlist Shot to transition to the next shot /// </summary> public void NextShotByShotID(int shotID) { object shot = GetShotWithID(shotID); Late.Invoke(shot, "NextShot"); }
/// <summary> /// Makes the active shot of the selected layer go live /// </summary> public void Go() { Late.Invoke(_SelectedLayer, "Go"); }
/// <summary> /// Toggles the selected layer's visibility /// </summary> public void ToggleLayerVisibility() { bool visible = IsLayerVisible(); Late.Set(_SelectedLayer, "Visible", !visible); }
/// <summary> /// Returns the ShotID for the index within the selected layer /// The index is Zero based and from left to right in the layer /// </summary> public int GetShotIDByIndex(int index) { int shotID = (int)Late.Invoke(_SelectedLayer, "ShotIDByIndex", index); return(shotID); }
/// <summary> /// Creates a new shot with the asset located in the given path and adds it to the currently selected layer /// </summary> public int AddShotWithMedia(string path) { int shotID = (int)Late.Invoke(_SelectedLayer, "AddShotWithMedia", path); return(shotID); }
/// <summary> /// Returns the total umber of shots in the selected layer /// To change which layer to count the shots in, use switch layers /// To get the total number of shots in the document, use GetTotalShotCount /// </summary> public int GetShotCount() { int shotCount = (int)Late.Invoke(_SelectedLayer, "ShotCount"); return(shotCount); }
/// <summary> /// Returns the ShotID for associated with the Shot name /// The name is the text under the shot in the Shot bin /// </summary> public int GetShotIDByName(string name) { int shotID = (int)Late.Invoke(_SelectedLayer, "ShotIDByName", name, 2); return(shotID); }
public void StopRecording() { Late.Invoke(_Document, "ArchiveToDisk", "stop"); }
/// <summary> /// Returns whether or not the current document is recording to disk /// </summary> public bool IsRecording() { int isRecording = (int)Late.Invoke(_Document, "IsArchivingToDisk"); return(isRecording == 1); }
public void StopBroadcast() { Late.Invoke(_Document, "Broadcast", "stop"); }
/// <summary> /// Takes a snapshot still image of the current output and saves it as a JPEG to the given path /// </summary> public void SaveSnapshot(string path) { Late.Invoke(_Document, "SaveSnapshot", path); }
/// <summary> /// Returns the Shot COM object for the shotID /// Usually would not need to call this method directly /// /// Returns null if there are no shots assoicated witht he shotID /// </summary> public object GetShotWithID(int shotID) { return(Late.Invoke(_Document, "ShotByShotID", shotID)); }
/// <summary> /// Remove the media asset at the given path from Wirecast /// The path is not the shot name, but the actual media location on disk /// </summary> public void RemoveMedia(string path) { Late.Invoke(_Document, "RemoveMedia", path); }
/// <summary> /// Returns the currently select Transition speed name /// /// For a list of valid transition speeds, see GetValidTransitionSpeeds() /// </summary> public string GetTransitionSpeed() { string transSpeed = (string)Late.Get(_Document, "TransitionSpeed"); return(transSpeed); }
/// <summary> /// Removes the shot with the given ID from the currently selected layer /// Does nothing if the shot ID is invalid or not associated with any shots in the currently selected layer /// </summary> public void RemoveShotWithID(int shotID) { Late.Invoke(_SelectedLayer, "RemoveShotByID", shotID); }
/// <summary> /// Returns the current sate of AutoLive in the selected document /// </summary> public bool IsAutoLiveOn() { int autoLiveOn = (int)Late.Get(_Document, "AutoLive"); return(autoLiveOn == 1); }
/// <summary> /// Returns true if the currently selected layer is visible, false otherwise /// </summary> public bool IsLayerVisible() { int visible = (int)Late.Get(_SelectedLayer, "Visible"); return(visible == 1); }
public void SetAutoLive(bool on) { Late.Set(_Document, "AutoLive", on); }
/// <summary> /// Returns the shot ID of the active shot, of the currently selected layer /// The Active shot is equivilent to the shot the user has clicked /// It doesn't mean the shot that is currently live or in preview, though it is possible the active shot is live or in preview /// </summary> public int GetActiveShotID() { int shotID = (int)Late.Get(_SelectedLayer, "ActiveShotID"); return(shotID); }
/// <summary> /// Returns the index of the currently active Transition popup /// A value of 0 represents the left most popup in the Wirecast UI /// </summary> public int GetActiveTransitionIndex() { int activeTransIndex = (int)Late.Get(_Document, "ActiveTransitionIndex"); return(activeTransIndex); }
/// <summary> /// Returns the shot info of the shot currently live, in the currently selected layer /// </summary> public int GetLiveShotID() { int shotID = (int)Late.Invoke(_SelectedLayer, "LiveShotID"); return(shotID); }
/// <summary> /// Returns true if the Audio is muted tot he speakers /// </summary> public bool IsAudioMutedToSpeakers() { int audioMuted = (int)Late.Get(_Document, "AudioMutedToSpeaker"); return(audioMuted == 1); }
public void NextShotByShotName(string name) { object shot = GetShotWithName(name); Late.Invoke(shot, "NextShot"); }
public void SetAudioMutedToSpeakers(bool muted) { Late.Set(_Document, "AudioMutedToSpeaker", muted); }
public void PreviousShotByShotName(string name) { object shot = GetShotWithName(name); Late.Invoke(shot, "PreviousShot"); }
/// <summary> /// Return whether or not the current document is broadcasting a stream /// </summary> public bool IsBroadcasting() { int isBroadcasting = (int)Late.Invoke(_Document, "IsBroadcasting"); return(isBroadcasting == 1); }