override public TurnStepAction FindAction(Avatar currentAvatar, AvatarTurnState avatarTurnState, QuestAnalyzer mapAnalyzer, ChanceProvider chanceProvider)
		{
			List<LocationOfInterest> interestingDestinations = mapAnalyzer.GetInterestingLocationsCheating(currentAvatar);
			if (interestingDestinations.Count <= 0)
			{ return null; }

			interestingDestinations = interestingDestinations.OrderBy(item => item.StepsToLocation).ToList();

			MovementTurnStepAction action = new MovementTurnStepAction(currentAvatar, interestingDestinations[0].StepsToLocation);
			return action;
		}
		override public TurnStepAction FindAction(Avatar currentAvatar, AvatarTurnState avatarTurnState, QuestAnalyzer mapAnalyzer, ChanceProvider chanceProvider)
		{
			PointList unwalkedTiles = mapAnalyzer.GetAdjacentUnvisitedLocations(currentAvatar);
			if (unwalkedTiles.Count <= 0)
			{ return null; }

			// Just pick the first tile, and see if that opens up any other actions...
			PointList path = new PointList() { unwalkedTiles[0] };

			MovementTurnStepAction action = new MovementTurnStepAction(currentAvatar, path);
			return action;
		}