public void WeaponOnUser(coScriptObject data, coPlayer obj) { if (obj.getMountedImage(WeaponSlot) == data["image"].AsInt()) return; AudioServerPlay3D("WeaponUseSound", obj.getTransform()); obj.mountImage(data["image"], WeaponSlot, true, ""); if (obj["client"].AsBool()) { if (data["description"] != "") MessageClient(obj["client"], "MsgWeaponUsed", "\\c3%1 \\c5 selected.", data["description"]); else MessageClient(obj["client"], "MsgWeaponUsed", console.addTaggedString(@"\c0Weapon selected")); } if (obj.isInNamespaceHierarchy("Player")) return; obj.allowAllPoses(); coSimObject image = data["image"]; if (image["jumpingDisallowed"].AsBool()) obj.allowJumping(false); if (image["jetJumpingDisallowed"].AsBool()) obj.allowJetJumping(false); if (image["sprintDisallowed"].AsBool()) obj.allowSprinting(false); if (image["crouchDisallowed"].AsBool()) obj.allowCrouching(false); if (image["proneDisallowed"].AsBool()) obj.allowProne(false); if (image["swimmingDisallowed"].AsBool()) obj.allowSwimming(false); }
public void GameConnectionLoadOut(coGameConnection client, coPlayer player) { ShapeBaseClearWeaponCycle(player); ShapeBaseShapeBaseSetInventory(player, "Ryder", 1); ShapeBaseShapeBaseSetInventory(player, "RyderClip", ShapeBaseShapeBaseMaxInventory(player, "RyderClip")); ShapeBaseShapeBaseSetInventory(player, "RyderAmmo", ShapeBaseShapeBaseMaxInventory(player, "RyderAmmo")); ShapeBaseAddToWeaponCycle(player, "Ryder"); ShapeBaseShapeBaseSetInventory(player, "Lurker", 1); ShapeBaseShapeBaseSetInventory(player, "LurkerClip", ShapeBaseShapeBaseMaxInventory(player, "LurkerClip")); ShapeBaseShapeBaseSetInventory(player, "LurkerAmmo", ShapeBaseShapeBaseMaxInventory(player, "LurkerAmmo")); ShapeBaseAddToWeaponCycle(player, "Lurker"); ShapeBaseShapeBaseSetInventory(player, "LurkerGrenadeLauncher", 1); ShapeBaseShapeBaseSetInventory(player, "LurkerGrenadeAmmo", ShapeBaseShapeBaseMaxInventory(player, "LurkerGrenadeAmmo")); ShapeBaseAddToWeaponCycle(player, "LurkerGrenadeLauncher"); ShapeBaseShapeBaseSetInventory(player, "ProxMine", ShapeBaseShapeBaseMaxInventory(player, "ProxMine")); ShapeBaseAddToWeaponCycle(player, "ProxMine"); ShapeBaseShapeBaseSetInventory(player, "DeployableTurret", ShapeBaseShapeBaseMaxInventory(player, "DeployableTurret")); ShapeBaseAddToWeaponCycle(player, "DeployableTurret"); coSimDataBlock playerdatablock = player.getDataBlock(); string junk = playerdatablock["mainWeapon.image"]; if (junk == "") player.mountImage("LurkerWeaponImage", 0, true, ""); else player.mountImage(junk, 0, true, ""); //ShapeBase.mountImage(player, junk == "" ? junk : "LurkerWeaponImage", 0, true, ""); }
public void ArmorOnUnmount(coPlayerData datablock, coPlayer player, coVehicle vehicle, int node) { if (node != 0) return; player.mountImage(player["lastWeapon"], WeaponSlot, true, ""); player.setControlObject(""); if (!player["lastperson"].AsBool()) return; coGameConnection client = player["client"]; if (client.isObject()) client.setFirstPerson(player["lastperson"].AsBool()); }