Example #1
0
        public void Update(List<Obstacle> Lob, DragObj Ldo)
        {
            bool inter = false;

            A = new Point((int)pos.X + 15, (int)pos.Y + 25);
             //   for (int index = 0; index < Lob.Count(); index++)
               // {
            B = new Point((int)Ldo.Shape.Center.X, (int)Ldo.Shape.Center.Y);
            for (int j = 0; j < Lob.Count(); j++) // verif si elel est allume avec 1 station sinon relancer
            {
               if (inter = interclass.LineIntersectsRect(A, B, Lob[j].Shape))
              // if (inter = interclass.LineIntersectsRect(RotatePoint(A, new Point(Lob[j].Shape.Center.X, Lob[j].Shape.Center.Y), Lob[j].rotation), RotatePoint(B, new Point(Lob[j].Shape.Center.X, Lob[j].Shape.Center.Y), Lob[j].rotation), Lob[j].Shape))
                {
                    inter = true;
                    islight = false;
                    break;
                }
                else
                {
                    inter = false;
                }
            }
            if (inter == false)
            {                               // coments are there for multi dragobj
                if (islight == false)
                    islight = true;
                //break;
            }
            //}
        }
Example #2
0
 public Vise(Vector2 A, Vector2 B, DragObj C, DragObj D)
 {
     stat1 = A;
     stat2 = B;
     st1 = C;
     st2 = D;
     colorvise = Color.Black;
     nice = false;
 }
Example #3
0
 public void AddToDragObjList(DragObj ToAdd)
 {
     ListDragObj.Add(ToAdd);
 }
Example #4
0
        // button trash
        public void rmone_station_list(DragObj sel)
        {
            if (sel.IsGps == false)
            {
                if (sel.isvise == true)
                {
                    istake = false;
                }
                if (ListDragObj.Count() > 0)
                {
                    // test en remove le break.

                    // va savoir pourqoi sa bug sans le break
                    // calculer le nombre de visé par station et en fonction de sa :
                    // soit simple suppression, soit suppr toute les visées.

                    foreach (Vise vs in ListVise)
                    {
                        if ((sel == vs.st1) || (sel == vs.st2))
                        {
                            ListVise.Remove(vs);
                            break;
                        }
                    }
                    ListDragObj.Remove(sel);
                }
            }
        }
Example #5
0
        // gere le click sur les differents boutons
        public void Mouseclik(int x, int y)
        {
            Rectangle mouserec = new Rectangle(x, y, 10, 10);
            //Ester Egg geosat
            //if (mouserec.Intersects(ButtonPauseRect))
               // {
             //   if (PausePopUp)
                 //   PausePopUp = false;
               // else
                 //   PausePopUp = true;
               // }
            if (butaddrect.Intersects(mouserec))
            {
                DragObj newone;

                newone = new DragObj();
                newone.Initialize(textgps, new Vector2(320, 335), textgpssel, false);
                add_station_list(newone);
            }
            else if (addgpsrect.Intersects(mouserec))
            {
                DragObj newone;

                if (counter < 2)
                {
                    counter += 1;
                    newone = new DragObj();
                    newone.Initialize(textstation, new Vector2(380, 335), textstationsel, true);
                    add_station_list(newone);
                }
            }
            for (int i = 0; i < ListDragObj.Count(); i++)
            {
                if (ListDragObj[i].Shape.Intersects(btlessrect))
                {
                    rmone_station_list(ListDragObj[i]);

                }
            }
        }
Example #6
0
 public void add_station_list(DragObj justcreated)
 {
     // Limitation a 30 station pour le moment
     if (ListDragObj.Count() < 30)
         ListDragObj.Add(justcreated);
 }