Example #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Extend battery life under lock.
            InactiveSleepTime = TimeSpan.FromSeconds(1);

            player = new Player(this);
            enemyHandler = new EnemyHandler(this);

            try
            {
                highScore = (int)IsolatedStorageSettings.ApplicationSettings["HighScore"];
            }
            catch
            {
                IsolatedStorageSettings.ApplicationSettings.Add("HighScore", highScore);
            }

            try
            {
                username = (string)IsolatedStorageSettings.ApplicationSettings["Username"];
            }
            catch
            {
                IsolatedStorageSettings.ApplicationSettings.Add("Username", username);
            }

            Mogade = MogadeHelper.CreateInstance();
            Mogade.LogApplicationStart();
        }
Example #2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            player = new Player(this);
            enemyHandler = new EnemyHandler(this);

            graphics.PreparingDeviceSettings +=
            new EventHandler<PreparingDeviceSettingsEventArgs>(
            graphics_PreparingDeviceSettings);
        }