public World( Game game ) : base(game) { input = new InputManager ( game ); content = new ContentManager ( game.Services ); content.RootDirectory = "Content"; tiles = new TileSet ( 5, 5 ); for ( int i = 0; i < tiles.sizeX; i++ ) { for ( int j = 0; j < tiles.sizeY; j++ ) { tiles[ i, j ] = new Tile ( Tile.Type.grass, i, j ); } } hero = new Hero ( tiles[ 0, 0 ], "hero" ); }
public Game1() { graphics = new GraphicsDeviceManager ( this ); inputs = new InputManager ( this ); events = new EventManager ( this ); world = new World ( this ); world.makeTileSetFromString ( "grass:g ground:G stone:S sizex:15 sizey:11", "ggggggggggggggg", "gGGGSGSGGGgGGGg", "gGGSSGSSGGgGSGg", "gGSSSGSSSGgGGGg", "gSSSSGSSSSggggg", "gGGGGGGGGGggggg", "gSSSSGSSSSggggg", "gGSSSGSSSGgGGGg", "gGGSSGSSGGgGSGg", "gGGGSGSGGGgGGGg", "ggggggggggggggg"); Content.RootDirectory = "Content"; }