Example #1
0
 public void SetTile(State state, Motion motion, Vector2 position, Texture2D tileSheet, Rectangle tileArea)
 {
     this.state = state;
     this.motion = motion;
     this.position = position;
     increase = true;
     moveSpeed = 100f;
     tileImage = CropImage(tileSheet, tileArea);
     range = 50;
     counter = 0;
     animation = new Animation();
     animation.LoadContent(ScreenManager.Instance.Content, tileImage, "", position);
     containsEntity = false;
     velocity = Vector2.Zero;
 }
Example #2
0
        public virtual void LoadContent(ContentManager content, List<string> attributes, List<string> contents, InputManager input)
        {
            this.content = new ContentManager(content.ServiceProvider, "Content");
            moveAnimation = new Animation();
            ssAnimation = new SpriteSheetAnimation();
            for (int i = 0; i < attributes.Count; i++)
            {
                switch (attributes[i])
                {
                    case "Health":
                        health = int.Parse(contents[i]);
                        break;
                    case "Frames":
                        string[] frames = contents[i].Split(',');
                        moveAnimation.Frames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1]));
                        break;
                    case "Image":
                        image = this.content.Load<Texture2D>(contents[i]);
                        break;
                    case "Position":
                        frames = contents[i].Split(',');
                        position = new Vector2(int.Parse(frames[0]), int.Parse(frames[1]));
                        break;
                    case "MoveSpeed":
                        moveSpeed = float.Parse(contents[i]);
                        break;
                    case "Range":
                        range = int.Parse(contents[i]);
                        break;
                }
            }

            gravity = 100f;
            velocity = Vector2.Zero;
            syncTilePostion = false;
            activateGravity = true;
            moveAnimation.LoadContent(content, image, "", position);
        }