public void InitializeDirector()
        {
            this.RNG = new Random();

            for (int jjj = 1; jjj < 3; jjj++)
            {
                for (int iii = 0; iii < 5; iii++)
                {
                    this.Soldier = new SoldierShip();
                    this.Soldier.InitializeSoldierShip(jjj);
                    this.Soldier.LoadContent();

                    if (jjj == 1)
                        Globals.EnemyShipList1.Add(this.Soldier);
                    else if (jjj == 2)
                        Globals.EnemyShipList2.Add(this.Soldier);
                }

                for (int iii = 0; iii < 3; iii++)
                {
                    this.Sniper = new SniperShip();
                    this.Sniper.InitializeSniperShip(jjj);
                    this.Sniper.LoadContent();

                    if (jjj == 1)
                        Globals.EnemyShipList1.Add(this.Sniper);
                    else if (jjj == 2)
                        Globals.EnemyShipList2.Add(this.Sniper);
                }

                for (int iii = 0; iii < 3; iii++)
                {
                    this.Tank = new TankShip();
                    this.Tank.InitializeTankShip(jjj);
                    this.Tank.LoadContent();

                    if (jjj == 1)
                        Globals.EnemyShipList1.Add(this.Tank);
                    else if (jjj == 2)
                        Globals.EnemyShipList2.Add(this.Tank);
                }

                for (int iii = 0; iii < 5; iii++)
                {
                    this.Scout = new ScoutShip();
                    this.Scout.InitializeScoutShip(jjj);
                    this.Scout.LoadContent();

                    if (jjj == 1)
                        Globals.EnemyShipList1.Add(this.Scout);
                    else if (jjj == 2)
                        Globals.EnemyShipList2.Add(this.Scout);
                }
            }
        }
        void CreateRandomShip()
        {
            for (int iii = 1; iii < 3; iii++)
            {
                int RandomShip = this.RNG.Next(1, 5);

                if (RandomShip == 1)
                {
                    this.Soldier = new SoldierShip();
                    this.Soldier.InitializeSoldierShip(iii);
                    this.Soldier.LoadContent();

                    if (iii == 1)
                        Globals.EnemyShipList1.Add(this.Soldier);
                    else if (iii == 2)
                        Globals.EnemyShipList2.Add(this.Soldier);
                }

                else if (RandomShip == 2)
                {
                    this.Sniper = new SniperShip();
                    this.Sniper.InitializeSniperShip(iii);
                    this.Sniper.LoadContent();

                    if (iii == 1)
                        Globals.EnemyShipList1.Add(this.Sniper);
                    else if (iii == 2)
                        Globals.EnemyShipList2.Add(this.Sniper);
                }

                else if (RandomShip == 3)
                {
                    this.Tank = new TankShip();
                    this.Tank.InitializeTankShip(iii);
                    this.Tank.LoadContent();

                    if (iii == 1)
                        Globals.EnemyShipList1.Add(this.Tank);
                    else if (iii == 2)
                        Globals.EnemyShipList2.Add(this.Tank);
                }

                else if (RandomShip == 4)
                {
                    this.Scout = new ScoutShip();
                    this.Scout.InitializeScoutShip(iii);
                    this.Scout.LoadContent();

                    if (iii == 1)
                        Globals.EnemyShipList1.Add(this.Scout);
                    else if (iii == 2)
                        Globals.EnemyShipList2.Add(this.Scout);
                }
            }
        }