Example #1
0
        protected override void Initialize()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            input = new InputManager();
            screens = new List<Screen>();
            toBeRemoved = new List<Screen>();
            activeScreens = new List<Screen>();
            titleScreen = new TitleScreen();
            titleScreen.Event += new TitleScreen.EventHandler(MenuEventHandler);
            //activeScreens.Add(gameScreen);
            activeScreens.Add(titleScreen);
            screens.Add(titleScreen);

            //graphics.ToggleFullScreen();
            #if XBOX
                            graphics.PreferredBackBufferWidth = 1280;
                            graphics.PreferredBackBufferHeight = 720;
            #else
            graphics.PreferredBackBufferHeight = Settings.SCREEN_HEIGHT;
            graphics.PreferredBackBufferWidth = Settings.SCREEN_WIDTH;

            #endif
                graphics.ApplyChanges();
            foreach (Screen screen in screens) screen.Initialize(Services);
            base.Initialize();
        }
Example #2
0
        public LevelManager(int stageWidth, int stageHeight)
        {
            mCollideables = new List<Rectangle>();
            mBoundingBox = new List<Rectangle>();
            mSprites = new List<Sprite>();
            mUnits = new List<Unit>();
            eCurrLevel = CurrentLevel.None;
            mGoal = Rectangle.Empty;

            mInput = new InputManager();
            mInput.Alias("left", Keys.A);
            mInput.Alias("right", Keys.D);
            mInput.Alias("up", Keys.W);
            mInput.Alias("down", Keys.S);
            mInput.Alias("action", Keys.Space);

            StageHeight = stageHeight;
            StageWidth = stageWidth;
        }