protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); viewport = DefViewPort = GraphicsDevice.Viewport; viewport.X = 100; viewport.Y = 100; viewport.Width = 300; viewport.Height = 300; s = new Hero(Content.Load<Texture2D>("a"), new Vector2(0, 0), new Vector2(5, 5), 10, false, 120, 120, 113); s.Init("Jin", 100, 100, 0, new Vector2(2, 2)); }