Example #1
0
		protected override void LoadContent() {
			spriteBatch = new SpriteBatch(GraphicsDevice);

			viewport = DefViewPort = GraphicsDevice.Viewport;
			viewport.X = 100;
			viewport.Y = 100;
			viewport.Width = 300;
			viewport.Height = 300;


			s = new Hero(Content.Load<Texture2D>("a"), new Vector2(0, 0), new Vector2(5, 5), 10, false, 120, 120, 113);
			s.Init("Jin", 100, 100, 0, new Vector2(2, 2));
		}