Example #1
0
        private void customclientSizeChanged_ParentPictureBox(object sender, EventArgs e)
        {
            // doslo k zmene velkosti panel-u a teda aj k zmene velkosti mriezky
            this.Size = this.parentPanel.Size;

            // vratime zmensenu / zvacsenu verziu povodneho obrazka, podla aktualneho GridRatioFromSourceImageResolution
            this.parentPictBox.Image = PictureEditor.ImageScale(GridRatioFromSourceImageResolution, data.SourcePicture);

            // prekreslime mriezky na nove rozmery okna
            this.SetGridImage(GridRatioFromSourceImageResolution);

            // upravime poziciu obrazka vzhladom k mriezke, aby mriezka ukazovala na rovnaku oblast obrazka aj po zmene velkosti okna
            ImageUnderGridLayer_Location = new Point(TopLeftCornerPoint_GridLayer_TransformedToParentPicturebox.X -
                                                     (int)((double)originalCornersDiff.X * (double)GridRatioFromSourceImageResolution),
                                                     TopLeftCornerPoint_GridLayer_TransformedToParentPicturebox.Y -
                                                     (int)((double)originalCornersDiff.Y * (double)GridRatioFromSourceImageResolution));


            this.TextBoxesInTheMiddle(MiddlePoint_Grid);
        }
Example #2
0
        // pociatocne nastavenia
        public void Configure(PuzzleGameData data, Form1 form)
        {
            #region Pociatocne nastavenia - rozmiestnenia, velkosti, vztahy medzi controls, events handlers

            this.data                   = data;                               //Je potrebny zdrojovy obrazok v gamedata!!
            this.parentPanel            = (form.Controls["panel4"] as Panel); //Je potrebne nastavit pred zavolanim Configure(), kto je komu rodicom
            this.parentPictBox          = (this.Parent as PictureBox);
            this.parentPictBox.Location = new Point(0 - data.SourcePicture.Width, 0 - data.SourcePicture.Height);
            this.parentPictBox.Size     = new Size(data.SourcePicture.Width + this.parentPanel.Size.Width,
                                                   data.SourcePicture.Height + this.parentPanel.Size.Height);
            this.parentPictBox.BringToFront();
            //
            this.Location  = new Point(data.SourcePicture.Width, data.SourcePicture.Height);  //pozicia gridlayer kvoli posunu picturebox-u
            this.Size      = new Size(this.parentPanel.Size.Width, this.parentPanel.Height);  //velkost gridlayer podla velkosti zobrazovaniecho panelu(panel4)
            this.BackColor = Color.Transparent;
            this.BringToFront();
            this.Anchor = AnchorStyles.None;
            this.Anchor = (AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Right);
            this.Controls.Add(widthBox);
            this.Controls.Add(heightBox);
            this.Controls.Add(dimensionBox);
            this.MouseDown += this.customGridLayer_MouseDown;
            this.MouseUp   += this.customGridLayer_MouseUp;
            this.MouseMove += this.customGridLayer_MouseMove;
            this.parentPictBox.ClientSizeChanged += customclientSizeChanged_ParentPictureBox;
            //
            this.parentPictBox.Image = PictureEditor.ImageScale(GridRatioFromSourceImageResolution, data.SourcePicture);


            this.parentPictBox.Padding = new Padding(data.SourcePicture.Width +
                                                     (int)((this.parentPanel.Width - this.parentPictBox.Image.Size.Width) / 2),
                                                     data.SourcePicture.Height +
                                                     (int)((this.parentPanel.Height - this.parentPictBox.Image.Size.Height) / 2), 0, 0);
            TextBoxesVisible = false;
            //====================================================================================================================================
            #endregion

            #region Nastavenie Grid
            //
            //Prednastavenia pred vytvorenim Grid okrazka
            //
            backGroundImageForGrid = PictureEditor.ColouredBackGroundImage(Color.Black, this.Size); //Color.RoyalBlue
            backGroundImageForGrid = PictureEditor.ImageOpacity(0.60F, backGroundImageForGrid);
            pieceDimensions        = new Size(100, 100);
            gridDimensions         = new Size((int)((data.SourcePicture.Width * 0.7) / pieceDimensions.Width),
                                              (int)((data.SourcePicture.Height * 0.7) / pieceDimensions.Height));
            //
            //Nastavenie vygenerovaneho grid obrazka
            //
            this.SetGridImage(GridRatioFromSourceImageResolution);
            ////this.Refresh();


            //
            //Nastavenie textboxov
            //
            widthBox.TextChanged += this.whenTextBox1_Changed;
            widthBox.MouseEnter  += this.whenTextBox1_MouseEnter;
            widthBox.MouseLeave  += this.whenTextBox1_MouseLeave;

            heightBox.TextChanged += this.whenTextBox2_Changed;
            heightBox.MouseEnter  += this.whenTextBox2_MouseEnter;
            heightBox.MouseLeave  += this.whenTextBox2_MouseLeave;

            dimensionBox.TextChanged += this.whenTextBox3_Changed;
            dimensionBox.MouseEnter  += this.whenTextBox3_MouseEnter;
            dimensionBox.MouseLeave  += this.whenTextBox3_MouseLeave;

            //widthBox.Text = "Width";
            //heightBox.Text = "Height";
            //dimensionBox.Text = "Size";

            var textBoxes = this.Controls.OfType <TextBox>().ToArray();
            foreach (var textBox in textBoxes)
            {
                textBox.BackColor   = Color.FromArgb(64, 64, 64);
                textBox.BorderStyle = BorderStyle.FixedSingle;
                textBox.ForeColor   = Color.White;
                textBox.Size        = new Size(50, 20);
                //textBox.Refresh();
            }
            //
            //do textboxov vyplnime pociatocne hodnoty rozmerov grid, a velkost kuska puzzle, zalohujeme text, ktory v nich bol
            //
            textbox1_BackupText = (gridDimensions.Width).ToString();
            widthBox.Text       = "Šírka";
            textbox2_BackupText = (gridDimensions.Height).ToString();
            heightBox.Text      = "Dĺžka";
            textbox3_BackupText = (pieceDimensions.Width).ToString();
            dimensionBox.Text   = "Rozmer";
            //
            //TextBox-y umiestnime do stredu
            //
            TextBoxesInTheMiddle(MiddlePoint_Grid);
            //
            //TextBox-y budu viditelne
            //
            TextBoxesVisible = true;
            this.Refresh();
            //
            // Vzhlad kurzora
            //
            //Pri vybere obrazka sa vzhlad kurzoru zmeni na posovny kurzor, sipky styrmi smermi
            this.Cursor = Cursors.SizeAll;

            //
            // Zistime ako su od seba posunuta mriezka a obrazok a prevedieme to do skutocneho rozdielu, ak by bol obrazok nescalovany
            // Pri zmene velkosti okna totiz nesmie dojst k posunu mriezky vzhladom k obrazku, mriezka by mohla vyjst mimo obrazok
            //
            originalCornersDiff = OriginalCornersDiff;

            #endregion
        }