private void Form1_Load(object sender, EventArgs e) { Form2 username = new Form2(); DialogResult ds = username.ShowDialog(this); if (ds == DialogResult.OK) { user_label.Text += username.user_tb.Text; } else if (ds == DialogResult.Cancel) { this.Dispose(); } username.Dispose(); r = new Random(); //Panel1 adjusts its dimensions according to Form1. panel1.Location = new Point(0, panel1.Location.Y); panel1.Width = this.ClientSize.Width; panel1.Height = this.ClientSize.Height - panel1.Location.Y; //Default level is easy. levels.SelectedIndex = 0; //Default time of game is 1 minute. times.SelectedIndex = 0; }
private void button1_Click(object sender, EventArgs e) { /* DialogResult result = MessageBox.Show("消します?", "確認", MessageBoxButtons.YesNo, MessageBoxIcon.Information); * if (result == DialogResult.Yes) * { * label1.Text = "yes"; * } * else * { * label2.Text = "no"; * }*/ Form2 form2 = new Form2(); if (form2.ShowDialog() == DialogResult.OK) { label1.Text = form2.feeling; } form2.Dispose(); }