Example #1
0
File: Form1.cs Project: mitko0/Maze
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Escape)
            {
                if (flag)
                {
                    GameOver(false);
                }
                else
                {
                    Start();
                }

                if (timerCD.Enabled)
                {
                    cd         = 3;
                    lblCD.Text = cd.ToString();
                    timerCD.Stop();
                    lblCD.Visible = false;
                }

                flag = !flag;
            }
            else if (e.KeyCode == Keys.A && !timerCD.Enabled)
            {
                if (g.award.UseAddTime())
                {
                    g.Time   += 1;
                    g.CanMove = true;
                    timer1.Start();
                }
            }
            else if (e.KeyCode == Keys.S && !timerCD.Enabled)
            {
                g.award.UseSlowTime();
            }
            else if (e.KeyCode == Keys.W && !timerCD.Enabled)
            {
                g.award.UseNoWall();
                g.maze.WhiteCells(g.award.awbNoWall);
                g.maze.Dig();
                g.avatar.maze = g.maze.MazeImage;
            }
            else if (e.KeyCode == Keys.J && !timerCD.Enabled)
            {
                g.award.UseJump();
                g.maze.Dig();
                g.avatar.maze = g.maze.MazeImage;
            }
            else if (g.CanMove)
            {
                if (e.KeyCode == Keys.Left)
                {
                    g.avatar.rocket = new Bitmap(Properties.Resources.pls);
                    g.avatar.rocket.RotateFlip(RotateFlipType.Rotate90FlipX);
                    g.maze.WhiteCells(false);
                    g.maze.Dig();
                    g.avatar.maze = g.maze.MazeImage;
                    g.avatar.Move(Side.Left, g.award.awbNoWall);
                    g.award.CancelNoWall();
                }
                else if (e.KeyCode == Keys.Right)
                {
                    g.avatar.rocket = new Bitmap(Properties.Resources.pls);
                    g.avatar.rocket.RotateFlip(RotateFlipType.Rotate270FlipX);
                    g.maze.WhiteCells(false);
                    g.maze.Dig();
                    g.avatar.maze = g.maze.MazeImage;
                    g.avatar.Move(Side.Right, g.award.awbNoWall);
                    g.award.CancelNoWall();
                }
                else if (e.KeyCode == Keys.Up)
                {
                    g.avatar.rocket = new Bitmap(Properties.Resources.pls);
                    g.maze.WhiteCells(false);
                    g.maze.Dig();
                    g.avatar.maze = g.maze.MazeImage;
                    g.avatar.Move(Side.Top, g.award.awbNoWall);
                    g.award.CancelNoWall();
                }
                else if (e.KeyCode == Keys.Down)
                {
                    g.avatar.rocket = new Bitmap(Properties.Resources.pls);
                    g.avatar.rocket.RotateFlip(RotateFlipType.RotateNoneFlipY);
                    g.maze.WhiteCells(false);
                    g.maze.Dig();
                    g.avatar.maze = g.maze.MazeImage;
                    g.avatar.Move(Side.Bottom, g.award.awbNoWall);
                    g.award.CancelNoWall();
                }
                g.award.Consume(g.avatar.Location);
            }

            Point p = new Point(g.avatar.Location.X - g.avatar.r, g.avatar.Location.Y - g.avatar.r);

            g.DrawAll();
            CheckFinish();
            Awards();
            e.Handled          = true;
            e.SuppressKeyPress = true;
        }