Example #1
0
 private void paint_all_moves(ChainsMas moves)
 {
     //заполнение всех ходов
     richTextBox1.Text = "";
     foreach (Chain item_chain in moves.table_s_chains)
     {
         if (richTextBox1.Text != "")
         {
             richTextBox1.Text += "|\n";
         }
         richTextBox1.Text += item_chain.ToString();
     }
     //отрисовка только доступных
     foreach (Chain item in moves.get_all_high_important_chains())
     {
         foreach (Move item_move in item.chain_s_moves)
         {
             item_move.cell_to.set_mark(true);
         }
     }
 }
Example #2
0
        private void pictureBox_Click(object sender, EventArgs e)
        {
            Cell temp = main.field_state[(int)(sender as PictureBox).Tag] as Cell;

            //режим редактирования
            if (edit_mode)
            {
                if (temp.color != edit_menu_cell.color || temp.king != edit_menu_cell.king)
                {
                    temp.color = edit_menu_cell.color;
                    temp.king  = edit_menu_cell.king;
                    temp.fill_image();
                }
            }
            else
            //игровой режим
            {
                //клик на шашке
                if (temp.color != "empty")
                {
                    bool mark = temp.marked;
                    //чистим все отметки
                    clear_all_marks();

                    //в зависимости от отметки, ставим\убираем ее
                    temp.set_mark(!mark);
                    if (temp.marked)
                    {
                        last_marked = temp;
                        //рисуем доступные ходы
                        mas = new ChainsMas();
                        calc_all_cell_moves(mas, temp, 0, main);
                        paint_all_moves(mas);
                    }
                    else
                    {
                        last_marked = null;
                    }
                }
                else
                //клик по пустому месту
                {
                    //совершение хода
                    if (last_marked != null)
                    {
                        System.Collections.ArrayList chains = mas.get_all_high_important_chains();
                        if (chains.Count > 0)
                        {
                            //поиск move
                            foreach (Chain item in chains)
                            {
                                foreach (Move item_move in item.chain_s_moves)
                                {
                                    //совершение move
                                    if (item_move.cell_to == temp)
                                    {
                                        if (!item_move.jump)
                                        {
                                            //простой ход
                                            clear_all_marks();
                                            item_move.cell_to.color = (item.chain_s_moves[0] as Move).cell_from.color;
                                            item_move.cell_to.king  = item_move.cell_from.king;
                                            item_move.cell_to.fill_image();
                                            (item.chain_s_moves[0] as Move).cell_from.color = "empty";
                                            (item.chain_s_moves[0] as Move).cell_from.king  = false;
                                            (item.chain_s_moves[0] as Move).cell_from.fill_image();
                                        }
                                        else
                                        {
                                            //прыжок со съеданием
                                            string first_color = (item.chain_s_moves[0] as Move).cell_from.color;
                                            foreach (Move internal_move in item.chain_s_moves)
                                            {
                                                clear_all_marks();

                                                internal_move.cell_to.color = first_color;
                                                internal_move.cell_to.king  = internal_move.cell_from.king;
                                                internal_move.cell_to.set_mark(false);
                                                internal_move.cell_from.color = "empty";
                                                internal_move.cell_from.king  = false;
                                                internal_move.cell_from.set_mark(false);

                                                foreach (Cell c in internal_move.eated_cells)
                                                {
                                                    c.color = "empty";
                                                    c.king  = false;
                                                    c.fill_image();
                                                }
                                                //рекурсивно, вызываем этот же метод, если ходы еще есть
                                                mas = new ChainsMas();
                                                calc_all_cell_moves(mas, temp, 0, main);
                                                System.Collections.ArrayList imp_chains = mas.get_all_high_important_chains();
                                                if (mas != null && imp_chains.Count > 0)
                                                {
                                                    internal_move.cell_to.set_mark(true);
                                                    pictureBox_Click(sender, new EventArgs());
                                                }
                                                if (internal_move == item_move)
                                                {
                                                    break;
                                                }
                                            }
                                        }
                                        return;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Example #3
0
        public void calc_all_cell_moves(ChainsMas temp, Cell c, int level, Field f)
        {
            if (c == null || temp == null)
            {
                return;
            }

            bool   is_additional_jump = temp.is_last_chain_where_contain_cell_is_jump(c);
            string mine_first_color;
            bool   mine_first_king;

            if (!is_additional_jump)
            {
                mine_first_color = c.color;
                mine_first_king  = c.king;
            }
            else
            {
                mine_first_color = temp.get_first_color();
                mine_first_king  = temp.get_first_king();
            }
            int[,] dir =
            {
                { -1,  1 }, { 1,  1 },
                { -1, -1 }, { 1, -1 }
            };

            //множественные ходы и множественная проверка
            if (
                (c.king && русскиеToolStripMenuItem.Checked)
                )
            {
                for (int i = 0; i < dir.GetLength(0); i++)
                {
                    bool dir_bool = true;
                    Cell c_jumped = new Cell(); bool jump_begin = false;
                    while (dir_bool)
                    {
                        if (c.x + dir[i, 0] > 0 && c.x + dir[i, 0] < 9 &&
                            c.y + dir[i, 1] > 0 && c.y + dir[i, 1] < 9)
                        {
                            Cell c_ = get_cell_for_coordinates(f, c.x + dir[i, 0], c.y + dir[i, 1]);
                            //ход
                            if (c_.color == "empty" && !jump_begin)
                            {
                                temp.add_move_and_auto_decide_where_should_add(new Move(c, c_, level, false, new System.Collections.ArrayList()));
                            }
                            //битье
                            if (jump_begin)
                            {
                                System.Collections.ArrayList jc = new System.Collections.ArrayList();
                                jc.Add(c_jumped);
                                temp.add_move_and_auto_decide_where_should_add(new Move(c, c_, level, true, jc));
                                calc_all_cell_moves(temp, c_, level + 1, new Field(f, c_jumped, c_));
                                dir_bool = false;
                            }
                            //первая пешка для битья
                            if (!jump_begin && c_.color != mine_first_color && c_.color != "empty")
                            {
                                jump_begin = true;
                                c_jumped   = c_;
                            }

                            if (dir[i, 0] > 0)
                            {
                                dir[i, 0]++;
                            }
                            else
                            {
                                dir[i, 0]--;
                            }
                            if (dir[i, 1] > 0)
                            {
                                dir[i, 1]++;
                            }
                            else
                            {
                                dir[i, 1]--;
                            }
                        }
                        else
                        {
                            dir_bool = false;
                        }
                    }
                }
            }

            //одиночные ходы и одиночная проверка
            if (
                (английскиеToolStripMenuItem.Checked)
                ||
                (!c.king && русскиеToolStripMenuItem.Checked)
                )
            {
                for (int i = 0; i < dir.GetLength(0); i++)
                {
                    //условие для определения правильной стороны для пешек
                    bool flag_right_direction =
                        ((mine_first_color == "black" && dir[i, 1] < 0)
                         ||
                         (mine_first_color == "white" && dir[i, 1] > 0)
                        );

                    if (c.x + dir[i, 0] > 0 && c.x + dir[i, 0] < 9 &&
                        c.y + dir[i, 1] > 0 && c.y + dir[i, 1] < 9 &&
                        ((английскиеToolStripMenuItem.Checked && flag_right_direction && !c.king) ||
                         (английскиеToolStripMenuItem.Checked && c.king) ||
                         русскиеToolStripMenuItem.Checked))
                    {
                        Cell c_ = get_cell_for_coordinates(f, c.x + dir[i, 0], c.y + dir[i, 1]);
                        dir[i, 0] += dir[i, 0];
                        dir[i, 1] += dir[i, 1];
                        //ход
                        if (c_.color == "empty" && !is_additional_jump && flag_right_direction)
                        {
                            temp.add_move_and_auto_decide_where_should_add(new Move(c, c_, level, false, new System.Collections.ArrayList()));
                        }
                        //битье
                        else if (c.x + dir[i, 0] > 0 && c.x + dir[i, 0] < 9 &&
                                 c.y + dir[i, 1] > 0 && c.y + dir[i, 1] < 9)
                        {
                            Cell c_jump = get_cell_for_coordinates(f, c.x + dir[i, 0], c.y + dir[i, 1]);
                            if (c_jump.color == "empty" && c_.color != mine_first_color && c_.color != "empty")
                            {
                                System.Collections.ArrayList jc = new System.Collections.ArrayList();
                                jc.Add(c_);
                                temp.add_move_and_auto_decide_where_should_add(new Move(c, c_jump, level, true, jc));
                                //здесь идет рекурсивная проверка на ходы следующих уровней (двойное+ битье)
                                calc_all_cell_moves(temp, c_jump, level + 1, new Field(f, c_, c_jump));
                            }
                        }
                    }
                }
            }
        }