Example #1
0
 public Vertex Interp(Vertex offset, double t)
 {
     this.point    = Vector.Interp(this.point, offset.point, t);
     this.uv.u     = this.uv.u + offset.uv.u * t;
     this.uv.v     = this.uv.v + offset.uv.v * t;
     this.normal   = Vector.Interp(this.normal, offset.normal, t);
     this.color    = MyColor.Interp(this.color, offset.color, t);
     this.WorldPos = Vector.Interp(this.WorldPos, offset.WorldPos, t);
     return(this);
 }
Example #2
0
        public static Vertex Interp(Vertex v1, Vertex v2, double t)
        {
            Vertex ret = new Vertex();

            ret.point = Vector.Interp(v1.point, v2.point, t);
            //ret.point.t = v1.point.t + (v2.point.t - v1.point.t) * t;
            ret.uv.u     = v1.uv.u + (v2.uv.u - v1.uv.u) * t;
            ret.uv.v     = v1.uv.v + (v2.uv.v - v1.uv.v) * t;
            ret.normal   = Vector.Interp(v1.normal, v2.normal, t);
            ret.color    = MyColor.Interp(v1.color, v2.color, t);
            ret.WorldPos = Vector.Interp(v1.WorldPos, v2.WorldPos, t);
            return(ret);
        }