SetDefaultDrawingAttributes() public method

public SetDefaultDrawingAttributes ( [ drawingAttributes ) : void
drawingAttributes [
return void
        public TrailsTestInstruction()
        {
            this.InitializeComponent();
            DisplayInformation.AutoRotationPreferences = Windows.Graphics.Display.DisplayOrientations.Landscape; //Landscape mode
            this.navigationHelper = new NavigationHelper(this);
            this.navigationHelper.LoadState += navigationHelper_LoadState;
            this.navigationHelper.SaveState += navigationHelper_SaveState;

            nodes = new List<TrailNode>();
            ink_manager = new Windows.UI.Input.Inking.InkManager();

            //Set the ink to not use bezeir curves
            drawingAttributes = new Windows.UI.Input.Inking.InkDrawingAttributes();
            // True is the Default value for fitToCurve.
            drawingAttributes.FitToCurve = false;
            ink_manager.SetDefaultDrawingAttributes(drawingAttributes);

            disp = new DispatcherTimer();
            disp.Interval = new TimeSpan(0, 0, 0, 0, 1);
            disp.Tick += timer_tick;

            instructionTimer = new DispatcherTimer();
            instructionTimer.Interval = new TimeSpan(0, 0, 3);
            instructionTimer.Tick += instruction_tick;
            instructionTimer.Start();

            pen = new Image();

            instructions = new List<string>();
            amountToMove = 3;
        }
        public TrailsTestTimeViz()
        {
            this.InitializeComponent();

            inkManager = new Windows.UI.Input.Inking.InkManager();

            // Create the trails test background. The test image is 117X917 px but to fit on a screen (surface) it is 686 X 939
            nodes = new List<TrailNode>();
            //populateNodes(testVersion, nodes);
            currentLine = new List<Line>();
            allLines = new Dictionary<InkStroke, List<Line>>();

            nextIndex = 0;
            currentIndex = 0;
            incorrectNodes = new Queue<int>();
            currentEdge = new List<Line>();


            screenHeight = Window.Current.Bounds.Height;
            screenWidth = Window.Current.Bounds.Width;

            //Set the ink to not use bezeir curves
            drawingAttributes = new Windows.UI.Input.Inking.InkDrawingAttributes();
            // True is the Default value for fitToCurve.
            drawingAttributes.FitToCurve = false;
            inkManager.SetDefaultDrawingAttributes(drawingAttributes);
        }
Example #3
0
        public ClockTest()
        {
            this.InitializeComponent();

            inkManager = new Windows.UI.Input.Inking.InkManager();

            // Create the trails test background. The test image is 117X917 px but to fit on a screen (surface) it is 686 X 939
            currentLine = new List<Line>();
            allLines = new Dictionary<InkStroke, List<Line>>();
            drawingOrder = new List<InkStroke>();

            testStarted = false;
            /*
            quadWeights = new List<int>();
            quadWeights.Add(0);
            quadWeights.Add(0);
            quadWeights.Add(0);
            quadWeights.Add(0);
            */
            //add all the event handlers for touch/pen/mouse input (pointer handles all 3)
            MyCanvas.PointerPressed += new PointerEventHandler(MyCanvas_PointerPressed);
            MyCanvas.PointerMoved += new PointerEventHandler(MyCanvas_PointerMoved);
            MyCanvas.PointerReleased += new PointerEventHandler(MyCanvas_PointerReleased);
            MyCanvas.PointerExited += new PointerEventHandler(MyCanvas_PointerReleased);

            erasing = false;
            currentEdge = new List<Line>();

            screenHeight = Window.Current.Bounds.Height;
            screenWidth = Window.Current.Bounds.Width;

            //Set the ink to not use bezeir curves
            drawingAttributes = new Windows.UI.Input.Inking.InkDrawingAttributes();
            // True is the Default value for fitToCurve.
            drawingAttributes.FitToCurve = false;
            inkManager.SetDefaultDrawingAttributes(drawingAttributes);

            determineScreenSize();
        }
Example #4
0
        public TrailsTest()
        {
            this.InitializeComponent();

            inkManager = new Windows.UI.Input.Inking.InkManager();

            

            // Create the trails test background. The test image is 117X917 px but to fit on a screen (surface) it is 686 X 939
            nodes = new List<TrailNode>();
            //populateNodes(testVersion, nodes);
            currentLine = new List<Line>();
            allLines = new Dictionary<InkStroke, List<Line>>();

            //add all the event handlers for touch/pen/mouse input (pointer handles all 3)
            MyCanvas.PointerPressed += new PointerEventHandler(MyCanvas_PointerPressed);
            MyCanvas.PointerMoved += new PointerEventHandler(MyCanvas_PointerMoved);
            MyCanvas.PointerReleased += new PointerEventHandler(MyCanvas_PointerReleased);
            MyCanvas.PointerExited += new PointerEventHandler(MyCanvas_PointerReleased);

            nextIndex = 0;
            currentIndex = 0;
            incorrectNodes = new Queue<int>();
            currentEdge = new List<Line>();

            timer = new Stopwatch();
            disp = new DispatcherTimer();
            disp.Interval = new TimeSpan(0, 0, 0, 0, 100);
            disp.Tick += timer_tick;
            //disp.Start();  //comment out this line to not display the timer
            
            screenHeight = Window.Current.Bounds.Height;
            screenWidth = Window.Current.Bounds.Width;

            //Set the ink to not use bezeir curves
            drawingAttributes = new Windows.UI.Input.Inking.InkDrawingAttributes();
            // True is the Default value for fitToCurve.
            drawingAttributes.FitToCurve = false;
            inkManager.SetDefaultDrawingAttributes(drawingAttributes);

            determineScreenSize();
        }
Example #5
0
		private void ResetInkManager()
		{
			inkManager = new InkManager();
			inkManager.SetDefaultDrawingAttributes(inkAttr);
		}