Example #1
0
 public void OnButtonNextClick()
 {
     outputDevice?.Pause();
     outputDevice?.Stop();
     DisposeOfSong();
     audioFile = null;
     isPlaying = false;
     mainWindow.Song.Content   = "";
     mainWindow.Artist.Content = "";
     if (_CurrentSong != null)
     {
         MusicQueue.AddSongToPreviousQueue(_CurrentSong);
         if (MusicQueue.isRepeat == true)
         {
             MusicQueue.songQueue.Clear();
             MusicQueue.recommendedSongQueue.Clear();
             MusicQueue.AddSongToQueue(_CurrentSong);
             this.PlayChosenSong();
         }
     }
     if (MusicQueue.songQueue.Count != 0 && audioFile == null)
     {
         this.PlayChosenSong();
     }
     else if (MusicQueue.recommendedSongQueue.Count != 0 && audioFile == null)
     {
         this.PlayChosenSong();
     }
 }
Example #2
0
 //stop button, executes stop function(OnPlayBackStopped).
 public void OnButtonStopClick()
 {
     outputDevice?.Pause();
     outputDevice?.Stop();
     DisposeOfSong();
     audioFile = null;
     isPlaying = false;
     if (_CurrentSong != null)
     {
         MusicQueue.AddSongToPreviousQueue(_CurrentSong);
     }
 }
Example #3
0
 //stop function, disposes of AudiofileReader.
 public void OnPlaybackStopped(object sender, StoppedEventArgs args)
 {
     if (this.CurrentPlaceInSongPercentage() >= 99)
     {
         outputDevice?.Pause();
         outputDevice?.Stop();
         MusicQueue.AddSongToPreviousQueue(_CurrentSong);
         PlayChosenSong();
     }
     if (_CurrentSong == null)
     {
     }
 }