public WWorld() { m_dtStopwatch = new System.Diagnostics.Stopwatch(); m_persistentLines = new WLineBatcher(); m_undoStack = new WUndoStack(); m_actorEditor = new WActorEditor(this); m_sceneViews = new List <WSceneView>(); WSceneView perspectiveView = new WSceneView(); m_sceneViews.AddRange(new[] { perspectiveView }); }
public WWorld() { m_dtStopwatch = new System.Diagnostics.Stopwatch(); m_persistentLines = new WLineBatcher(); m_persistentQuads = new WQuadBatcher(); m_undoStack = new WUndoStack(); m_ActorMode = new ActorMode(this); m_CollisionMode = new CollisionMode(this); m_EventMode = new EventMode(this); CurrentMode = m_ActorMode; m_sceneViews = new List <WSceneView>(); WSceneView perspectiveView = new WSceneView(); m_sceneViews.AddRange(new[] { perspectiveView }); }