Example #1
0
 private bool StartServer(string username)
 {
     server = new ServerNew(gameState);
     server.PlayersChanged += GameState_PlayersChanged;
     if (server.Initialize(username))
     {
         //Server started successfully, begin accepting connections
         server.StartAccept();
         IPAddress ip = server.GetIPAddress();
         clientState = new ClientState(username);
         client      = new ClientNew(ip, port, username, clientState);
         client.UserCardsReceived        += Client_UserCardsReceived;
         client.CurrentCardReceived      += Client_CurrentCardReceived;
         client.OtherPlayerCardsReceived += Client_OtherPlayerCardsReceived;
         client.OtherPlayerNamesReceived += Client_OtherPlayerNamesReceived;
         client.Start();
         return(true);
     }
     else
     {
         return(false);
     }
 }