void CreateParticle()
        {
            Particle p     = new Particle();
            double   speed = rand.Next(20) + 140;
            double   angle = Math.PI * 2 * rand.Next(10000) / 10000;

            p.Velocity.X = Math.Sin(angle) * speed;
            p.Velocity.Y = Math.Cos(angle) * speed;
            p.Position   = new PointD(Center.X - 16, Center.Y - 16);
            p.Color      = particleColor.ToColor();
            p.Lifespan   = .5 + rand.Next(200) / 1000d;
            p.Initiailize();
            Particles.Add(p);
        }