Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            player   = new Player();
            bgLayer1 = new ParalaxingBackground();

            bgLayer2       = new ParalaxingBackground();
            rectBackground = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);

            enemies           = new List <Enemy>();
            previousSpawnTime = TimeSpan.Zero;
            enemySpawnTime    = TimeSpan.FromSeconds(1.0f);
            random            = new Random();



            // enable freedrag for windows 8 movement

            TouchPanel.EnabledGestures = GestureType.FreeDrag;
            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            player = new Player();
            bgLayer1 = new ParalaxingBackground();

            bgLayer2 = new ParalaxingBackground();
            rectBackground = new Rectangle(0,0,GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);

            enemies = new List<Enemy>();
            previousSpawnTime = TimeSpan.Zero;
            enemySpawnTime = TimeSpan.FromSeconds(1.0f);
            random = new Random();

               // enable freedrag for windows 8 movement

            TouchPanel.EnabledGestures = GestureType.FreeDrag;
            base.Initialize();
        }