public void RestartMatch()
 {
     p1       = new TempPlayer(p1.connectionID, p1.username);
     p2       = new TempPlayer(p2.connectionID, p2.username);
     p1.Ready = false;
     p2.Ready = false;
     ServerTCP.PACKET_LoadMatch(p1.connectionID, matchID);
     ServerTCP.PACKET_LoadMatch(p2.connectionID, matchID);
     isActive = true;
 }
 public void InitializeMatch()
 {
     ServerTCP.PACKET_LoadMatch(p1.connectionID, matchID);
     ServerTCP.PACKET_LoadMatch(p2.connectionID, matchID);
 }