public static WTSpline ReadBinary(BinaryReader reader) { var spline = new WTSpline { Name = reader.ReadNullTerminatedString() }; spline.Position = reader.ReadVector3(); int subSplineCount = reader.ReadUInt16(); for (int j = 0; j < subSplineCount; j++) { var subspline = WTSubSpline.ReadBinary(reader); spline.SubSplines.Add(subspline); } bool additionalString = reader.ReadUInt16() != 0; if (additionalString) { string additionalStringval = reader.ReadNullTerminatedString(); spline.Reference = additionalStringval; } return(spline); }
public static WTModel ReadBinary(Stream stream) { var reader = new BinaryReader(stream); var returnModel = new WTModel(); //determine filetype bool isSceneFile = false; reader.BaseStream.Seek(24, SeekOrigin.Begin); float version = reader.ReadSingle(); if (version == 1f) { isSceneFile = true; } else { reader.BaseStream.Seek(0, SeekOrigin.Begin); version = reader.ReadSingle(); if (version != 1f) { throw new System.Exception($"Expected version 1.0, got version {version}. Either not a MDL/SCN file, or wrong version."); } } //read data int meshCount = reader.ReadInt32(); int lightCount = reader.ReadInt32(); int helperCount = reader.ReadInt32(); int splineCount = reader.ReadInt32(); int materialCount = reader.ReadInt32(); int textureCount = reader.ReadInt32(); //textures for (int i = 0; i < textureCount; i++) { string tex = reader.ReadNullTerminatedString(); int id = reader.ReadInt32(); returnModel.Textures.Add(id, tex); } //materials for (int i = 0; i < materialCount; i++) { var material = WTMaterial.ReadBinary(reader); returnModel.Materials.Add(material.ID, material); } //meshes for (int i = 0; i < meshCount; i++) { returnModel.Meshes.Add(WTMesh.ReadBinary(reader, isSceneFile)); } //lights for (int i = 0; i < lightCount; i++) { returnModel.Lights.Add(WTLight.ReadBinary(reader)); } //helpers for (int i = 0; i < helperCount; i++) { returnModel.Helpers.Add(WTHelper.ReadBinary(reader)); } //splines for (int i = 0; i < splineCount; i++) { returnModel.Splines.Add(WTSpline.ReadBinary(reader)); } reader.Dispose(); return(returnModel); }