/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); Vector2 position = new Vector2(50f, 50f); Window window = new Window(this, position, 200, 200); windowManager.AddWindow(window); Window window2 = new Window(this, new Vector2(300,100), 300, 300); windowManager.AddWindow(window2); mousePoint = new Point(0, 0); }
public void AddWindow(Window window) { _Windows.Add(window); window.Initialize(); }