Example #1
0
        public void addProximityDetector(ProximityDetector detector)
        {
            // make sure the bounding volumes are up to date
            // PERFORMANCE< we recalc the bounding volumes for bounding volume "dirty" objects to save some cycles >
            transformOnlyDirtyObjects();
            recalcBoundingVolumesForDirtyObjects();

            // do this to add all objects and particles which overlap
            IEnumerable <ProximityDetector> listOfOneProximityDetector = new ProximityDetector[] { detector };

            ProximityHelper.checkProximityDetectorsAndFireEventsForParticles(listOfOneProximityDetector, particles);
            ProximityHelper.checkProximityDetectorsAndFireEventsForObjects(listOfOneProximityDetector, physicsAndMeshPairs.Select(v => v.physicsComponent));

            privateProximityDetectors.Add(detector);
        }
Example #2
0
 void checkProximityAndFireEvents()
 {
     ProximityHelper.checkProximityDetectorsAndFireEventsForParticles(privateProximityDetectors, particles);
     ProximityHelper.checkProximityDetectorsAndFireEventsForObjects(privateProximityDetectors, physicsAndMeshPairs.Select(v => v.physicsComponent));
 }