Example #1
0
 /// <summary>Initializes a new instance of the CreationState class.</summary>
 /// <param name="session">The session entering this state.</param>
 public CreationState(Session session)
     : base(session)
 {
     // Get the default CharacterCreationStateMachine via MEF to drive character creation sub-states.
     subStateHandler = CharacterCreationStateMachineManager.Instance.CreateDefaultCharacterCreationStateMachine(session);
     subStateHandler.CharacterCreationAborted   += SubState_CharacterCreationAborted;
     subStateHandler.CharacterCreationCompleted += SubState_CharacterCreationCompleted;
 }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the CreationState class.
 /// </summary>
 /// <param name="session">The session entering this state.</param>
 public CreationState(Session session)
     : base(session)
 {
     // Get the default CharacterCreationStateMachine via MEF to drive character creation sub-states.
     this.subStateHandler = CharacterCreationStateMachineManager.Instance.CreateDefaultCharacterCreationStateMachine(session);
     this.subStateHandler.CharacterCreationAborted += this.SubState_CharacterCreationAborted;
     this.subStateHandler.CharacterCreationCompleted += this.SubState_CharacterCreationCompleted;
 }