Example #1
0
        public static void Play()
        {
            GetInitialValues();

            PrintRow();
            DrawUpWallOfTheBridge();
            DrawDownWallOfTheBridge();
            PrintMessage();

            int currentPoint = points;

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo keyInfo = Console.ReadKey();
                    if (keyInfo.Key == ConsoleKey.UpArrow)
                    {
                        horse.MoveUp(area.PositionY);
                    }
                    else if (keyInfo.Key == ConsoleKey.DownArrow)
                    {
                        horse.MoveDown(area.PositionY, area.Height);
                    }
                    else if (keyInfo.Key == ConsoleKey.E)
                    {
                        area.CheckForExit(bonus, horse.Height);
                    }
                    else if (keyInfo.Key == ConsoleKey.Spacebar)
                    {
                        shot.Add(new Shot(horse.Width, horse.PositionY + 1));
                    }
                    else if (keyInfo.Key == ConsoleKey.Escape)
                    {
                        Pause();
                    }
                }

                CreateMouse();
                MoveColumn();
                CreateColumn();
                RemoveMouseAndShot();
                MoveShot();
                MoveMouse();
                area.Move();
                clouds.Move();
                river.Move();
                CountPoints();

                if (CheckForEndOfLevel())
                {
                    DrawRiver();
                    DrawColumn();
                    DrawLevelUp();

                    if (area.CheckForArea())
                    {
                        DrawGameFinish();
                        break;
                    }

                    GetNewLevel();
                }

                PrintResult();
                PrintBonus();
                DrawClouds();
                DrawArea();


                ClearShot();
                DrawShot();

                ClearMouse();
                DrawMouse();

                DrawRiver();

                ClearColumns();
                DrawColumn();

                ClearHorse();
                if (CheckForAccident())
                {
                    DrawWentTheHorseIntoTheRiver();
                    GameOver();
                    break;
                }
                else
                {
                    DrawHorse();
                }

                Thread.Sleep(45);
            }
        }
Example #2
0
        public static void Play()
        {
            GetInitialValues();

            PrintRow();
            DrawUpWallOfTheBridge();
            DrawDownWallOfTheBridge();
            PrintMessage();

            horseMove.PlayLooping();

            int currentPoint = points;

            while (true)
            {
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo keyInfo = Console.ReadKey();
                    if (keyInfo.Key == ConsoleKey.UpArrow)
                    {
                        horse.MoveUp(area.PositionY);
                        ClearHorse();
                    }
                    else if (keyInfo.Key == ConsoleKey.DownArrow)
                    {
                        horse.MoveDown(area.PositionY, area.Height);
                        ClearHorse();
                    }
                    else if (keyInfo.Key == ConsoleKey.E)
                    {
                        if (area.CheckForExit(bonus, horse.Height))
                        {
                            int position = area.Elements[area.Elements.Count - 1].PositionX - 2;
                            if (position < columns - 4)
                            {
                                for (int part = 0; part < horse.Height; part++)
                                {
                                    PrintAtPosition(position, area.Elements[area.Elements.Count - 1].PositionY - part - 1, "    ", ConsoleColor.Black, ConsoleColor.Black);
                                }
                            }
                        }
                    }
                    else if (keyInfo.Key == ConsoleKey.Spacebar)
                    {
                        shot.Add(new Shot(horse.Width, horse.PositionY + 1));
                    }
                    else if (keyInfo.Key == ConsoleKey.Escape)
                    {
                        Pause();
                    }
                }

                CreateMouse();

                MoveColumn();
                CreateColumn();
                RemoveMouseAndShot();
                MoveShot();
                MoveMouse();
                area.Move();
                clouds.Move();
                river.Move();
                CountPoints();

                if (CheckForEndOfLevel())
                {
                    horseMove.Stop();
                    DrawRiver();
                    DrawColumn();
                    DrawHorse();
                    DrawLevelUp();

                    if (area.CheckForArea())
                    {
                        SoundPlayer gameFinishSound = new SoundPlayer("applause.wav");
                        gameFinishSound.Play();
                        Thread.Sleep(2000);
                        DrawGameFinish();
                        break;
                    }

                    GetNewLevel();
                    horseMove.PlayLooping();
                }

                PrintResult();
                PrintBonus();
                DrawClouds();
                ClearArea();
                CheckElement();
                ClearShot();
                DrawShot();
                ClearMouse();
                DrawMouse();
                DrawArea();
                DrawRiver();
                ClearColumns();
                DrawColumn();

                if (CheckForAccident())
                {
                    horseMove.Stop();
                    DrawWentTheHorseIntoTheRiver();
                    GameOver();
                    break;
                }
                else
                {
                    DrawHorse();
                }

                Thread.Sleep(45);
            }
        }