Example #1
0
        public Startup(IConfiguration configuration)
        {
            Console.WriteLine("dfgdfhd");
            Configuration = configuration;
            _websockets   = new List <WebSocket>();
            _kernel       = new Kernel(0, (rt, self, _, msg) =>
            {
                var login_pid          = rt.Spawn(null, Actors.Login());
                var sessionManager_pid = rt.SpawnLink(login_pid, Actors.SessionManager());
                var log_pid            = rt.SpawnLink(login_pid, Actors.Log());
                var echo_pid           = rt.Spawn(null, Actors.Echo());
                var shop_pid           = rt.Spawn(null, Actors.Shop());

                _sessionManager_pid = sessionManager_pid;
                _echo_pid           = echo_pid;
                _shop_pid           = shop_pid;


                return(null);
            });

            _kernel.Loop();
        }
Example #2
0
        // This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
        public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
        {
            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
            }

            var webSocketOptions = new WebSocketOptions()
            {
                KeepAliveInterval = TimeSpan.FromSeconds(120),
                ReceiveBufferSize = 4096
            };

            app.UseWebSockets();

            app.Use(async(context, next) =>
            {
                if (context.Request.Path == "/ws")
                {
                    if (context.WebSockets.IsWebSocketRequest)
                    {
                        WebSocket webSocket = await context.WebSockets.AcceptWebSocketAsync();

                        while (webSocket.State == WebSocketState.Open)
                        {
                            bool recievedMessage = false;
                            MType mType          = new MType();
                            dynamic content      = null;

                            PID client_pid = new PID();

                            while (!recievedMessage)
                            {
                                byte[] buffer = new byte[4096];
                                WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment <byte>(buffer), CancellationToken.None);
                                if (!result.CloseStatus.HasValue)
                                {
                                    if (result.MessageType.HasFlag(WebSocketMessageType.Text))
                                    {
                                        string converted = Encoding.UTF8.GetString(buffer, 0, buffer.Length).Replace("\0", string.Empty);
                                        var messages     = converted.Split('}', 2, StringSplitOptions.RemoveEmptyEntries);
                                        messages[0]     += "}";

                                        try
                                        {
                                            mType = JsonSerializer.Deserialize <MType>(messages[0]);
                                        }
                                        catch (JsonException ex)
                                        {
                                            Console.WriteLine(ex.Message);
                                            mType = new MType("error");
                                            //await webSocket.SendAsync();
                                        }
                                        WebSocketMailService webSocketMailService = new WebSocketMailService(mType.MailType, messages[1]);
                                        content = webSocketMailService.HandleMessage();

                                        recievedMessage = true;
                                    }
                                }
                            }
                            switch (mType.MailType)
                            {
                            case "clientregister":
                                if (content.Username != null && content.Password != null && content.Email != null)
                                {
                                    var userDb = new Usermanager(new EditorContext());
                                    var users  = userDb.ReadAllUser();


                                    if (users.Contains(users.Find(x => x.UserName == content.Username)))
                                    {
                                        string json____ = JsonSerializer.Serialize <JsonPID>(new JsonPID(new PID(), "rejected"));
                                        byte[] buffer   = Encoding.UTF8.GetBytes(json____);
                                        await webSocket.SendAsync(new ArraySegment <byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
                                    }
                                    else
                                    {
                                        userDb.Create(content.Username, content.Password, content.Email);
                                        client_pid = _kernel.Spawn(null, Actors.ClientProxy());

                                        _kernel.Send(_sessionManager_pid, new Mail(Symbol.AddChild, client_pid));

                                        _kernel.AddWebSocketConnection(client_pid, webSocket);
                                        _websockets.Add(webSocket);
                                        string json___ = JsonSerializer.Serialize <JsonPID>(new JsonPID(client_pid, "clientlogin"));
                                        byte[] buffer  = Encoding.UTF8.GetBytes(json___);
                                        await webSocket.SendAsync(new ArraySegment <byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
                                    }

                                    var userManager = new Usermanager(new EditorContext());
                                    userManager.Create(content.Username, content.Password, content.Email);
                                    //WebSocketClient.SendMessage(webSocket, );
                                }
                                else
                                {
                                }
                                break;

                            case "clientlogin":
                                if (content.Username == "user" && content.Password == "pass")
                                {
                                    client_pid = _kernel.Spawn(null, Actors.ClientProxy());

                                    _kernel.Send(_sessionManager_pid, new Mail(Symbol.AddChild, client_pid));

                                    _kernel.AddWebSocketConnection(client_pid, webSocket);
                                    _websockets.Add(webSocket);
                                    string _json  = JsonSerializer.Serialize <JsonPID>(new JsonPID(client_pid, "clientlogin"));
                                    byte[] buffer = Encoding.UTF8.GetBytes(_json);
                                    await webSocket.SendAsync(new ArraySegment <byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
                                }
                                else
                                {
                                    string json__ = JsonSerializer.Serialize <JsonPID>(new JsonPID(client_pid, "rejected"));
                                    byte[] buffer = Encoding.UTF8.GetBytes(json__);
                                    await webSocket.SendAsync(new ArraySegment <byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None);
                                }
                                break;

                            case "echo":
                                //should be client_pid but need to save it for each message sent!
                                _kernel.Send(_echo_pid, new Mail(Symbol.Echo, content));
                                break;

                            case "queuegame":
                                _kernel.Send(_sessionManager_pid, new Mail(Symbol.QueueGame, content));
                                break;

                            case "gameaction":
                                _kernel.Send(_sessionManager_pid, new Mail(Symbol.GameAction, content));
                                break;

                            case "items":
                                _kernel.Send(_shop_pid, new Mail(Symbol.Items, content));
                                break;

                            case "buy":
                                ///send to shop manager :)
                                _kernel.Send(_shop_pid, new Mail(Symbol.Buy, content));
                                break;

                            case "adminlist":
                                var db        = new Usermanager(new EditorContext());
                                var list      = db.ReadAllUser();
                                var listClass = new AdminList()
                                {
                                    MailType = "adminlist",
                                    Users    = new List <string>()
                                };
                                foreach (GladiatorDatabase.User s in list)
                                {
                                    listClass.Users.Add(s.UserName);
                                }
                                string json = JsonSerializer.Serialize(listClass);
                                WebSocketClient.SendMessage(webSocket, json);

                                break;

                            case "deleteuser":
                                break;

                            default:
                                break;
                            }
                            //Create client proxy
                            //await Echo(context, webSocket);
                        }
                    }
                    else
                    {
                        await next();
                    }
                }
                else
                {
                    context.Response.StatusCode = 400;
                }
            });

            app.UseHttpsRedirection();

            app.UseRouting();

            app.UseAuthorization();

            app.UseEndpoints(endpoints =>
            {
                endpoints.MapControllers();
            });
        }