/*/// <summary> * /// Plays a move in the maze according to the gamer. * /// </summary> * /// <param name="move">The move.</param> * /// <param name="gamer">The gamer.</param> * /// <returns></returns> * public string PlayMove(string move, ClientNotifier gamer) * { * MultiGame game = cash.GetGameByGamer(gamer); * JMove jMove = new JMove(game.Name, move); * string json = JsonConvert.SerializeObject(jMove); * game.UpdateMove(json, gamer); * * return json; * }*/ /// <summary> /// Closes the game. /// </summary> /// <param name="name">The name.</param> /// <param name="gamer">The gamer.</param> /// <returns></returns> public void CloseGame(string name) { //MultiGame game = cash.GetGame(name); MultiGame game = cash.GetMultiGame(name); //game.CloseGame(); //cash.RemoveGame(name); cash.RemoveMultiGame(name); }
public void AddMultiGame(string name, MultiGame game) { if (multiGames.ContainsKey(name)) { multiGames[name] = game; return; } multiGames.Add(name, game); }
/// <summary> /// Connect a gamer to the game. /// </summary> /// <param name="name">The name.</param> /// <param name="gamer">The gamer.</param> /// <returns></returns> public Maze JoinGame(string name, string gamer) { //MultiGame game = cash.GetGame(name); MultiGame game = cash.GetMultiGame(name); game.AddGamer(gamer); //game.NotifyGamers(); Maze maze = game.Maze; return(maze); }
/// <summary> /// Starts the game. /// </summary> /// <param name="name">The name.</param> /// <param name="rows">The rows.</param> /// <param name="cols">The cols.</param> /// <param name="gamer">The gamer.</param> /// <returns></returns> public Maze StartGame(string name, int rows, int cols, string player /*, ClientNotifier gamer*/) { //Maze maze = GenerateMaze(name, rows, cols); IMazeGenerator mazeGenerator = new DFSMazeGenerator(); Maze maze = mazeGenerator.Generate(rows, cols); maze.Name = name; MultiGame game = new MultiGame(name, maze, player); //game.AddGamer(gamer); //cash.AddGame(name, game); cash.AddMultiGame(name, game); return(maze); }