/// <summary>
 /// Create a new BoxSet object.
 /// </summary>
 /// <param name="id">Initial value of the id property.</param>
 /// <param name="cupId">Initial value of the cupId property.</param>
 /// <param name="motherboard">Initial value of the motherboard property.</param>
 /// <param name="ram">Initial value of the ram property.</param>
 /// <param name="videoCardId">Initial value of the videoCardId property.</param>
 /// <param name="coolingSystem">Initial value of the coolingSystem property.</param>
 /// <param name="powerSupply">Initial value of the powerSupply property.</param>
 /// <param name="expansionCards">Initial value of the expansionCards property.</param>
 /// <param name="hddId">Initial value of the hddId property.</param>
 /// <param name="removableDevices">Initial value of the removableDevices property.</param>
 /// <param name="box">Initial value of the box property.</param>
 public static BoxSet CreateBoxSet(global::System.Int32 id, global::System.Int32 cupId, global::System.String motherboard, global::System.String ram, global::System.Int32 videoCardId, global::System.String coolingSystem, global::System.String powerSupply, global::System.String expansionCards, global::System.Int32 hddId, global::System.String removableDevices, global::System.String box)
 {
     BoxSet boxSet = new BoxSet();
     boxSet.id = id;
     boxSet.cupId = cupId;
     boxSet.motherboard = motherboard;
     boxSet.ram = ram;
     boxSet.videoCardId = videoCardId;
     boxSet.coolingSystem = coolingSystem;
     boxSet.powerSupply = powerSupply;
     boxSet.expansionCards = expansionCards;
     boxSet.hddId = hddId;
     boxSet.removableDevices = removableDevices;
     boxSet.box = box;
     return boxSet;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the BoxSets EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToBoxSets(BoxSet boxSet)
 {
     base.AddObject("BoxSets", boxSet);
 }