/// <summary> /// Create a new BoxSet object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="cupId">Initial value of the cupId property.</param> /// <param name="motherboard">Initial value of the motherboard property.</param> /// <param name="ram">Initial value of the ram property.</param> /// <param name="videoCardId">Initial value of the videoCardId property.</param> /// <param name="coolingSystem">Initial value of the coolingSystem property.</param> /// <param name="powerSupply">Initial value of the powerSupply property.</param> /// <param name="expansionCards">Initial value of the expansionCards property.</param> /// <param name="hddId">Initial value of the hddId property.</param> /// <param name="removableDevices">Initial value of the removableDevices property.</param> /// <param name="box">Initial value of the box property.</param> public static BoxSet CreateBoxSet(global::System.Int32 id, global::System.Int32 cupId, global::System.String motherboard, global::System.String ram, global::System.Int32 videoCardId, global::System.String coolingSystem, global::System.String powerSupply, global::System.String expansionCards, global::System.Int32 hddId, global::System.String removableDevices, global::System.String box) { BoxSet boxSet = new BoxSet(); boxSet.id = id; boxSet.cupId = cupId; boxSet.motherboard = motherboard; boxSet.ram = ram; boxSet.videoCardId = videoCardId; boxSet.coolingSystem = coolingSystem; boxSet.powerSupply = powerSupply; boxSet.expansionCards = expansionCards; boxSet.hddId = hddId; boxSet.removableDevices = removableDevices; boxSet.box = box; return boxSet; }
/// <summary> /// Deprecated Method for adding a new object to the BoxSets EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBoxSets(BoxSet boxSet) { base.AddObject("BoxSets", boxSet); }