Example #1
0
 /// <summary>
 /// 预处理鼠标移入时图片
 /// </summary>
 /// <returns></returns>
 Bitmap[] MakeWTActFrame()
 {
     Bitmap[] returnBitmap;
     Bitmap[] tmpWaveTableAct = ImageHandle.MakeZoomImageFrame(bitmapMsEnterTable, 5, 7);
     Bitmap[] tmpInfoTableAct = ImageHandle.MakeActImamgeFrame(MyProRes.Resources.WatchFlex, 12);
     returnBitmap = new Bitmap[tmpWaveTableAct.Length + tmpInfoTableAct.Length];
     for (int i = 0; i < tmpWaveTableAct.Length; i++)
     {
         returnBitmap[i] = tmpWaveTableAct[i];
     }
     for (int i = tmpWaveTableAct.Length; i < returnBitmap.Length; i++)
     {
         returnBitmap[i] = new Bitmap(tmpWaveTableAct[0].Width + tmpInfoTableAct[i - tmpWaveTableAct.Length].Width, tmpWaveTableAct[0].Height);
         Graphics tmpGraphics = Graphics.FromImage(returnBitmap[i]);
         tmpGraphics.DrawImage(tmpInfoTableAct[(tmpInfoTableAct.Length - 1) - (i - tmpWaveTableAct.Length)], tmpWaveTableAct[0].Width - 37,
                               (returnBitmap[i].Height - tmpInfoTableAct[(tmpInfoTableAct.Length - 1) - (i - tmpWaveTableAct.Length)].Height) / 2);
         tmpGraphics.DrawImage(tmpWaveTableAct[0], 0, 0);
     }
     return(returnBitmap);
 }
Example #2
0
        /// <summary>
        /// 制作缩放的动画帧
        /// sourceBitmap指定制作动画帧的原始图片
        /// pix指定每一帧之间的像素差,当pix大于0时,只缩小的动画帧;pix小于0时制作的是放大的动画帧
        /// frameNumbers指定有多少帧
        /// </summary>
        /// <param name="sourceBitmap"></param>
        /// <param name="pix"></param>
        /// <param name="frameNumbers"></param>
        /// <returns></returns>
        public static Bitmap[] MakeZoomImageFrame(Bitmap sourceBitmap, int pix, int frameNumbers)
        {
            if ((sourceBitmap.Width - (frameNumbers - 1) * pix > 0) && (sourceBitmap.Height - (frameNumbers - 1) * pix > 0) && (frameNumbers > 1) && (pix != 0))
            {
                Bitmap[] returnBitmap = new Bitmap[2 * frameNumbers - 1];

                for (int i = 0; i < frameNumbers; i++)
                {
                    returnBitmap[i] = ImageHandle.ZoomImage(sourceBitmap, sourceBitmap.Width - i * pix, sourceBitmap.Height - i * pix);
                }
                for (int i = frameNumbers; i < 2 * frameNumbers - 1; i++)
                {
                    returnBitmap[i] = ImageHandle.ZoomImage(sourceBitmap, sourceBitmap.Width - (frameNumbers - 1) * pix + (i - frameNumbers + 1) * pix,
                                                            sourceBitmap.Height - (frameNumbers - 1) * pix + (i - frameNumbers + 1) * pix);
                }
                return(returnBitmap);
            }
            else
            {
                throw new Exception("帧数太少,或某一帧中像素为零!");
            }
        }
Example #3
0
        public WTMainForm()
        {
            InitializeComponent();
            this.FormBorderStyle = FormBorderStyle.None;
            this.TopMost         = true;
            this.ShowInTaskbar   = false;
            Screen tmpScreen = Screen.PrimaryScreen;

            this.Left = tmpScreen.Bounds.Width * 4 / 5 + 10;
            this.Top  = tmpScreen.Bounds.Height / 10 - 45;


            bitmapStop = ImageHandle.CutImage(MyProRes.Resources.Watch, 5, 4);
            ImageHandle.chushihua(MyProRes.Resources.Watch, 5, 4);

            bitmapMsEnterTable = ImageHandle.CutImage(MyProRes.Resources.Watch, 5, 0);
            //  bitmapMsEnterFinger = ImageHandle.CircumvolveImage(ImageHandle.CutImage(MyProRes.Resources.Watch, 5, 2),-140);
            bitmapMsLeaveTable = ImageHandle.CutImage(MyProRes.Resources.Watch, 5, 1);
            // bitmapMsLeaveFinger = ImageHandle.CircumvolveImage(ImageHandle.CutImage(MyProRes.Resources.Watch, 5, 3),-140);
            waveTableAct = MakeWTActFrame();

            for (int a = 0; a < 53; a++)
            {
                String name = "BadGirl" + a.ToString() + ".png";
                Console.WriteLine(name);
                Image img = Image.FromFile(name);
                leimu[a] = new Bitmap(img, 50, 80);
                // leimu[a] = new Bitmap(name);
            }

            mouseEnterThread  = null;
            mouseLeaveThread  = null;
            downLoadingThread = null;

            HWND         = this.Handle;
            curPostion.X = this.Left;
            curPostion.Y = this.Top;
        }