public void InitializeAnimation(Canvas whereToDraw) { animationTimer = new System.Timers.Timer(animationInterval); animationTimer.Elapsed += AnimationStep; // the method to be called animationTimer.AutoReset = true; animationTimer.Enabled = true; theCircles = new AnimatedCircleGroup(); drawCanvas = whereToDraw; // artCanvas from the UI keysCanvas = new Canvas(); }
public void InitializeAnimation(Canvas whereToDraw) { animationTimer = new System.Timers.Timer(1000 / RingPrefs.renderFPS); animationTimer.Elapsed += AnimationStep; // the method to be called animationTimer.AutoReset = true; animationTimer.Enabled = true; theCircles = new AnimatedCircleGroup(); theCircles.drawLineOnly = drawLinesOnly; drawCanvas = whereToDraw; // artCanvas from the UI keysCanvas = new Canvas(); }