// Given a Color (RGB Struct) in range of 0-255 // Return H,S,L in range of 0-1 public static void RGB2HSL (ColorRGB rgb, out double h, out double s, out double l) { double r = rgb.R/255.0; double g = rgb.G/255.0; double b = rgb.B/255.0; double v; double m; double vm; double r2, g2, b2; h = 0; // default to black s = 0; l = 0; v = Math.Max(r,g); v = Math.Max(v,b); m = Math.Min(r,g); m = Math.Min(m,b); l = (m + v) / 2.0; if (l <= 0.0) { return; } vm = v - m; s = vm; if (s > 0.0) { s /= (l <= 0.5) ? (v + m ) : (2.0 - v - m) ; } else { return; } r2 = (v - r) / vm; g2 = (v - g) / vm; b2 = (v - b) / vm; if (r == v) { h = (g == m ? 5.0 + b2 : 1.0 - g2); } else if (g == v) { h = (b == m ? 1.0 + r2 : 3.0 - b2); } else { h = (r == m ? 3.0 + g2 : 5.0 - r2); } h /= 6.0; }