Example #1
0
        private void HandleMenuInput(GameTime gameTime)
        {
            if (TouchPanel.IsGestureAvailable)
            {
                while (TouchPanel.IsGestureAvailable)
                {
                    var gesture = TouchPanel.ReadGesture();

                    switch (gesture.GestureType)
                    {
                    case GestureType.Tap:
                        Rectangle touchPoint = new Rectangle((int)gesture.Position.X, (int)gesture.Position.Y, 1, 1);
                        cButton   selected   = null;
                        if (btnMenu.isPressed(touchPoint))
                        {
                            CurrentAppState = AppState.DESIGN;
                        }
                        else if (btnDesign.isPressed(touchPoint))
                        {
                            selected = btnDesign;
                        }
                        else if (btnSave.isPressed(touchPoint))
                        {
                            watch.Xml();
                            selected = btnSave;
                        }
                        else if (btnLoad.isPressed(touchPoint))
                        {
                            selected = btnLoad;
                        }
                        else if (btnCart.isPressed(touchPoint))
                        {
                            selected = btnCart;
                        }
                        else if (btnSetting.isPressed(touchPoint))
                        {
                            selected = btnSetting;
                        }
                        else
                        {
                            CurrentAppState = AppState.DESIGN;
                        }
                        foreach (cButton button in buttons)
                        {
                            button.TurnOff();
                        }
                        if (selected != null)
                        {
                            selected.TurnOn();
                        }
                        break;
                    }
                }
            }
        }
Example #2
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
//			dials = new SpriteBatch(graphics.GraphicsDevice);
//			spriteFont = Content.Load<SpriteFont> ("Courier New");
            texture        = Content.Load <Texture2D> ("face");
            effect.Texture = texture;

            // button init
            btnMenu    = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D>("icon_menu"), rectangle_menu);
            btnTitle   = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D> ("menu_title"), rectangle_title);
            btnDesign  = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D> ("menu_design"), rectangle_design);
            btnSave    = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D>("menu_save"), rectangle_save);
            btnLoad    = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D>("menu_load"), rectangle_load);
            btnCart    = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D>("menu_cart"), rectangle_cart);
            btnSetting = new cButton(graphics.GraphicsDevice, spriteBatch, Content.Load <Texture2D>("menu_settings"), rectangle_setting);

            buttons.Add(btnDesign);
            buttons.Add(btnSave);
            buttons.Add(btnLoad);
            buttons.Add(btnCart);
            buttons.Add(btnSetting);
        }